1 /* Copyright (c) 2017-2019. The SimGrid Team. All rights reserved. */
3 /* This program is free software; you can redistribute it and/or modify it
4 * under the terms of the license (GNU LGPL) which comes with this package. */
6 /* There is two very different ways of being informed when an actor exits.
8 * The this_actor::on_exit() function allows one to register a function to be
9 * executed when this very actor exits. The registered function will run
10 * when this actor terminates (either because its main function returns, or
11 * because it's killed in any way). No simcall are allowed here: your actor
12 * is dead already, so it cannot interact with its environment in any way
13 * (network, executions, disks, etc).
15 * Usually, the functions registered in this_actor::on_exit() are in charge
16 * of releasing any memory allocated by the actor during its execution.
18 * The other way of getting informed when an actor terminates is to connect a
19 * function in the Actor::on_termination signal, that is shared between
20 * all actors. Callbacks to this signal are executed for each terminating
21 * actors, no matter what. This is useful in many cases, in particular
22 * when developping SimGrid plugins.
24 * Finally, you can attach callbacks to the Actor::on_destruction signal.
25 * It is also shared between all actors, and gets fired when the actors
26 * are destroyed. A delay is possible between the termination of an actor
27 * (ie, when it terminates executing its code) and its destruction (ie,
28 * when it is not referenced anywhere in the simulation and can be collected).
30 * In both cases, you can stack more than one callback in the signal.
31 * They will all be executed in the registration order.
34 #include <simgrid/s4u.hpp>
36 XBT_LOG_NEW_DEFAULT_CATEGORY(s4u_actor_exiting, "Messages specific for this s4u example");
40 // Register a lambda function to be executed once it stops
41 simgrid::s4u::this_actor::on_exit([](bool /*failed*/) { XBT_INFO("I stop now"); });
43 simgrid::s4u::this_actor::execute(1e9);
48 simgrid::s4u::this_actor::execute(2e9);
51 int main(int argc, char* argv[])
53 simgrid::s4u::Engine e(&argc, argv);
54 xbt_assert(argc == 2, "Usage: %s platform_file\n\tExample: %s ../platforms/small_platform.xml\n", argv[0], argv[0]);
56 e.load_platform(argv[1]); /* - Load the platform description */
58 /* Register a callback in the Actor::on_termination signal. It will be called for every terminated actors */
59 simgrid::s4u::Actor::on_termination.connect(
60 [](simgrid::s4u::Actor const& actor) { XBT_INFO("Actor %s terminates now", actor.get_cname()); });
61 /* Register a callback in the Actor::on_destruction signal. It will be called for every destructed actors */
62 simgrid::s4u::Actor::on_destruction.connect(
63 [](simgrid::s4u::Actor const& actor) { XBT_INFO("Actor %s gets destroyed now", actor.get_cname()); });
65 /* Create some actors */
66 simgrid::s4u::Actor::create("A", simgrid::s4u::Host::by_name("Tremblay"), actor_a);
67 simgrid::s4u::Actor::create("B", simgrid::s4u::Host::by_name("Fafard"), actor_b);
69 e.run(); /* - Run the simulation */