-/* This actor tests the ongoing execution until its completion, and don't wait before it's terminated. */
-static void monitor()
-{
- double computation_amount = simgrid::s4u::this_actor::get_host()->get_speed();
- XBT_INFO("Execute %g flops, should take 1 second.", computation_amount);
- simgrid::s4u::ExecPtr activity = simgrid::s4u::this_actor::exec_init(computation_amount);
- activity->start();
-
- while (not activity->test()) {
- XBT_INFO("Remaining amount of flops: %g (%.0f%%)", activity->get_remaining(),
- 100 * activity->get_remaining_ratio());
- simgrid::s4u::this_actor::sleep_for(0.3);
- }
-
- XBT_INFO("Goodbye now!");
-}
-
-/* This actor cancels the ongoing execution after a while. */
-static void canceller()
-{
- double computation_amount = simgrid::s4u::this_actor::get_host()->get_speed();
-
- XBT_INFO("Execute %g flops, should take 1 second.", computation_amount);
- simgrid::s4u::ExecPtr activity = simgrid::s4u::this_actor::exec_async(computation_amount);
- simgrid::s4u::this_actor::sleep_for(0.5);
- XBT_INFO("I changed my mind, cancel!");
- activity->cancel();
-
- XBT_INFO("Goodbye now!");
-}
-