std::cv_status wait_until(const std::unique_lock<s4u::Mutex>& lock, double timeout_time);
/// Wait for the given amount of seconds (specified as a plain double)
std::cv_status wait_for(const std::unique_lock<s4u::Mutex>& lock, double duration);
- /// Wait until predicate is true, or the given instant (specified as a plain double)
- template <class P> bool wait_until(const std::unique_lock<s4u::Mutex>& lock, double timeout_time, P pred)
- {
- while (not pred())
- if (this->wait_until(lock, timeout_time) == std::cv_status::timeout)
- return pred();
- return true;
- }
- /// As long as the predicate is false, wait for the given amount of seconds (specified as a plain double)
- template <class P> bool wait_for(const std::unique_lock<s4u::Mutex>& lock, double duration, P pred)
- {
- return this->wait_until(lock, Engine::get_clock() + duration, std::move(pred));
- }
// Wait function taking a C++ style time:
- /// As long as the predicate is false, wait for the given amount of seconds (specified in C++ style)
- template <class Rep, class Period, class P>
- bool wait_for(const std::unique_lock<s4u::Mutex>& lock, std::chrono::duration<Rep, Period> duration, P pred)
- {
- auto seconds = std::chrono::duration_cast<SimulationClockDuration>(duration);
- return this->wait_for(lock, seconds.count(), pred);
- }
/// Wait for the given amount of seconds (specified in C++ style)
template <class Rep, class Period>
std::cv_status wait_for(const std::unique_lock<s4u::Mutex>& lock, std::chrono::duration<Rep, Period> duration)
auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
return this->wait_until(lock, timeout_native.time_since_epoch().count());
}
- /** Wait until predicate is true, or the given instant (specified in C++ style) */
- template <class Duration, class P>
- bool wait_until(const std::unique_lock<s4u::Mutex>& lock, const SimulationTimePoint<Duration>& timeout_time, P pred)
- {
- auto timeout_native = std::chrono::time_point_cast<SimulationClockDuration>(timeout_time);
- return this->wait_until(lock, timeout_native.time_since_epoch().count(), std::move(pred));
- }
/** Unblock one actor blocked on that condition variable. If none was blocked, nothing happens. */
void notify_one();