#ifndef SIMGRID_KERNEL_ENGINEIMPL_HPP
#define SIMGRID_KERNEL_ENGINEIMPL_HPP
+#include <simgrid/kernel/resource/Model.hpp>
#include <simgrid/s4u/Engine.hpp>
#include <simgrid/s4u/NetZone.hpp>
#include <simgrid/simix.hpp>
class EngineImpl {
std::map<std::string, s4u::Host*, std::less<>> hosts_;
std::map<std::string, resource::LinkImpl*, std::less<>> links_;
- std::map<std::string, resource::StorageImpl*, std::less<>> storages_;
std::unordered_map<std::string, routing::NetPoint*> netpoints_;
std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
+ std::vector<std::shared_ptr<resource::Model>> models_;
+ std::unordered_map<resource::Model::Type, std::vector<resource::Model*>> models_by_type_;
friend s4u::Engine;
void register_function(const std::string& name, const actor::ActorCodeFactory& code);
void register_default(const actor::ActorCodeFactory& code);
+ /**
+ * @brief Add a model to engine list
+ *
+ * @param type Model type (network, disk, etc)
+ * @param model Pointer to model
+ * @param is_default Is this the default model for this type of resource in this exp
+ */
+ void add_model(resource::Model::Type type, std::shared_ptr<resource::Model> model, bool is_default = false);
+ /**
+ * @brief Add a model (specific for ptask)
+ *
+ * Ptask is special. The CPU and NETWORK models need to be in the managed
+ * resources by surf_solve (model_by_type) but cannot be in the list of
+ * all models (old all_existing_models global variable)
+ *
+ * This methods does this job while we cannot handle ptask as the remaining models
+ */
+ void add_model_ptask(resource::Model::Type type, resource::Model* model, bool is_default);
+ /** @brief Get current default model for a resource type */
+ resource::Model* get_default_model(resource::Model::Type type);
+
+ /** @brief Get list of models created for a resource type */
+ const std::vector<resource::Model*>& get_model_list(resource::Model::Type type) { return models_by_type_[type]; }
+ /** @brief Get list of all models managed by this engine */
+ const std::vector<std::shared_ptr<resource::Model>>& get_all_models() { return models_; }
+
routing::NetZoneImpl* netzone_root_ = nullptr;
static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }
actor::ActorCodeFactory get_function(const std::string& name)