]> AND Public Git Repository - simgrid.git/blobdiff - src/kernel/actor/ActorImpl.cpp
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And now cleanup the App-side of cruft that was needed for Checker to read actor infor...
[simgrid.git] / src / kernel / actor / ActorImpl.cpp
index e0129d47e78326443b623afecf97300df56fc11f..bb40b4d284222463b2075c13f8f5332d66db4c70 100644 (file)
@@ -34,21 +34,12 @@ simgrid::kernel::actor::ActorImpl* SIMIX_process_self() // XBT_ATTRIB_DEPRECATED
   return simgrid::kernel::actor::ActorImpl::self();
 }
 
-namespace simgrid {
-namespace kernel {
-namespace actor {
+namespace simgrid::kernel::actor {
 
 /*------------------------- [ ActorIDTrait ] -------------------------*/
-static unsigned long maxpid = 0;
-unsigned long get_maxpid()
-{
-  return maxpid;
-}
-unsigned long* get_maxpid_addr()
-{
-  return &maxpid;
-}
-ActorIDTrait::ActorIDTrait(std::string name, aid_t ppid) : name_(std::move(name)), pid_(maxpid++), ppid_(ppid) {}
+unsigned long ActorIDTrait::maxpid_ = 0;
+
+ActorIDTrait::ActorIDTrait(const std::string& name, aid_t ppid) : name_(name), pid_(maxpid_++), ppid_(ppid) {}
 
 ActorImpl* ActorImpl::self()
 {
@@ -194,8 +185,9 @@ void ActorImpl::cleanup_from_self()
     simcall_.timeout_cb_ = nullptr;
   }
 
-  set_wannadie(false); // don't let the simcall's yield() do a Context::stop(), to avoid infinite loops
-  actor::simcall_answered([] {}); // This empty callback is mandatory even if it drives me nuts.
+  /* maybe the actor was killed during a simcall, reset its observer */
+  simcall_.observer_ = nullptr;
+
   set_wannadie();
 }
 
@@ -245,9 +237,9 @@ void ActorImpl::kill(ActorImpl* actor) const
 
 void ActorImpl::kill_all() const
 {
-  for (auto const& kv : EngineImpl::get_instance()->get_actor_list())
-    if (kv.second != this)
-      this->kill(kv.second);
+  for (auto const& [_, actor] : EngineImpl::get_instance()->get_actor_list())
+    if (actor != this)
+      this->kill(actor);
 }
 
 void ActorImpl::set_kill_time(double kill_time)
@@ -375,17 +367,17 @@ void ActorImpl::resume()
 
 activity::ActivityImplPtr ActorImpl::join(const ActorImpl* actor, double timeout)
 {
-  activity::ActivityImplPtr sleep = this->sleep(timeout);
+  activity::ActivityImplPtr sleep_activity = this->sleep(timeout);
   if (actor->wannadie() || actor->to_be_freed()) {
-    if (sleep->surf_action_)
-      sleep->surf_action_->finish(resource::Action::State::FINISHED);
+    if (sleep_activity->surf_action_)
+      sleep_activity->surf_action_->finish(resource::Action::State::FINISHED);
   } else {
-    actor->on_exit->emplace_back([sleep](bool) {
-      if (sleep->surf_action_)
-        sleep->surf_action_->finish(resource::Action::State::FINISHED);
+    actor->on_exit->emplace_back([sleep_activity](bool) {
+      if (sleep_activity->surf_action_)
+        sleep_activity->surf_action_->finish(resource::Action::State::FINISHED);
     });
   }
-  return sleep;
+  return sleep_activity;
 }
 
 activity::ActivityImplPtr ActorImpl::sleep(double duration)
@@ -394,9 +386,9 @@ activity::ActivityImplPtr ActorImpl::sleep(double duration)
     throw_exception(std::make_exception_ptr(HostFailureException(
         XBT_THROW_POINT, std::string("Host ") + host_->get_cname() + " failed, you cannot sleep there.")));
 
-  auto sleep = new activity::SleepImpl();
-  sleep->set_name("sleep").set_host(host_).set_duration(duration).start();
-  return activity::SleepImplPtr(sleep);
+  auto sleep_activity = new activity::SleepImpl();
+  sleep_activity->set_name("sleep").set_host(host_).set_duration(duration).start();
+  return activity::SleepImplPtr(sleep_activity);
 }
 
 void ActorImpl::throw_exception(std::exception_ptr e)
@@ -528,9 +520,7 @@ void create_maestro(const std::function<void()>& code)
   engine->set_maestro(maestro);
 }
 
-} // namespace actor
-} // namespace kernel
-} // namespace simgrid
+} // namespace simgrid::kernel::actor
 
 /* needs to be public and without simcall because it is called by exceptions and logging events */
 const char* SIMIX_process_self_get_name() // XBT_ATTRIB_DEPRECATED_v333