*
* This class is an interface to the simulation engine.
*/
-XBT_PUBLIC_CLASS Engine
-{
+class XBT_PUBLIC Engine {
public:
/** Constructor, taking the command line parameters of your main function */
Engine(int* argc, char** argv);
/** Finalize the default engine and all its dependencies */
static void shutdown();
+ /** @brief Run the simulation */
+ void run();
+
+ /** @brief Retrieve the simulation time */
+ static double get_clock();
+ /** @brief Retrieve the engine singleton */
+ static s4u::Engine* get_instance();
+
/** @brief Load a platform file describing the environment
*
* The environment is either a XML file following the simgrid.dtd formalism, or a lua file.
* Some examples can be found in the directory examples/platforms.
*/
- void loadPlatform(const char* platf);
+ void load_platform(const char* platf);
/** Registers the main function of an actor that will be launched from the deployment file */
- void registerFunction(const char* name, int (*code)(int, char**));
+ void register_function(const char* name, int (*code)(int, char**));
+ // FIXME: provide a register_function(std::string, void (*code)(int, char**)) and deprecate the int returning one
+ // FIXME: provide a register_function(std::string, std::vector<std::string>)
/** Registers a function as the default main function of actors
*
* It will be used as fallback when the function requested from the deployment file was not registered.
- * It is used for trace-based simulations (see examples/msg/actions).
+ * It is used for trace-based simulations (see examples/s4u/replay-comms and similar).
*/
- void registerDefault(int (*code)(int, char**));
+ void register_default(int (*code)(int, char**));
+
+ template <class F> void register_actor(const char* name)
+ {
+ simgrid::simix::register_function(name, [](std::vector<std::string> args) {
+ return simgrid::simix::ActorCode([args] {
+ F code(std::move(args));
+ code();
+ });
+ });
+ }
+
+ template <class F> void register_actor(const char* name, F code)
+ {
+ simgrid::simix::register_function(name, [code](std::vector<std::string> args) {
+ return simgrid::simix::ActorCode([code, args] { code(std::move(args)); });
+ });
+ }
/** @brief Load a deployment file and launch the actors that it contains */
- void loadDeployment(const char* deploy);
+ void load_deployment(const char* deploy);
protected:
friend s4u::Host;
friend s4u::Storage;
- void addHost(std::string name, simgrid::s4u::Host * host);
- void delHost(std::string name);
+ friend kernel::routing::NetPoint;
+ friend kernel::routing::NetZoneImpl;
+ void host_register(std::string name, simgrid::s4u::Host* host);
+ void host_unregister(std::string name);
+ void storage_register(std::string name, simgrid::s4u::Storage* storage);
+ void storage_unregister(std::string name);
+ void netpoint_register(simgrid::kernel::routing::NetPoint* card);
+ void netpoint_unregister(simgrid::kernel::routing::NetPoint* card);
public:
- void addStorage(std::string name, simgrid::s4u::Storage * storage);
- void delStorage(std::string name);
- simgrid::s4u::Host* hostByName(std::string name);
- simgrid::s4u::Host* hostByNameOrNull(std::string name);
- simgrid::s4u::Storage* storageByName(std::string name);
- simgrid::s4u::Storage* storageByNameOrNull(std::string name);
+ size_t get_host_count();
+ std::vector<Host*> get_all_hosts();
+ simgrid::s4u::Host* host_by_name(std::string name);
+ simgrid::s4u::Host* host_by_name_or_null(std::string name);
- size_t getHostCount();
- void getHostList(std::vector<Host*> * whereTo);
- std::vector<Host*> getAllHosts();
+ size_t get_link_count();
+ std::vector<Link*> get_all_links();
- size_t getLinkCount();
- void getLinkList(std::vector<Link*> * list);
- std::vector<Link*> getAllLinks();
+ size_t get_storage_count();
+ std::vector<Storage*> get_all_storages();
+ simgrid::s4u::Storage* storage_by_name(std::string name);
+ simgrid::s4u::Storage* storage_by_name_or_null(std::string name);
- std::vector<Storage*> getAllStorages();
-
- /** @brief Run the simulation */
- void run();
-
- /** @brief Retrieve the simulation time */
- static double getClock();
-
- /** @brief Retrieve the engine singleton */
- static s4u::Engine* getInstance();
+ std::vector<simgrid::kernel::routing::NetPoint*> get_all_netpoints();
/** @brief Retrieve the root netzone, containing all others */
simgrid::s4u::NetZone* getNetRoot();
- /** @brief Retrieve the netzone of the given name (or nullptr if not found) */
simgrid::s4u::NetZone* getNetzoneByNameOrNull(const char* name);
/** @brief Retrieves all netzones of the same type than the subtype of the whereto vector */
template <class T> void getNetzoneByType(std::vector<T*> * whereto) { netzoneByTypeRecursive(getNetRoot(), whereto); }
+
/** @brief Retrieve the netcard of the given name (or nullptr if not found) */
simgrid::kernel::routing::NetPoint* getNetpointByNameOrNull(std::string name);
- void getNetpointList(std::vector<simgrid::kernel::routing::NetPoint*> * list);
- void netpointRegister(simgrid::kernel::routing::NetPoint * card);
- void netpointUnregister(simgrid::kernel::routing::NetPoint * card);
-
- template <class F> void registerFunction(const char* name)
- {
- simgrid::simix::registerFunction(name, [](std::vector<std::string> args) {
- return simgrid::simix::ActorCode([args] {
- F code(std::move(args));
- code();
- });
- });
- }
-
- template <class F> void registerFunction(const char* name, F code)
- {
- simgrid::simix::registerFunction(name, [code](std::vector<std::string> args) {
- return simgrid::simix::ActorCode([code, args] { code(std::move(args)); });
- });
- }
/** Returns whether SimGrid was initialized yet -- mostly for internal use */
- static bool isInitialized();
-
+ static bool is_initialized();
/** @brief set a configuration variable
*
- * Do --help on any simgrid binary to see the list of currently existing configuration variables (see @ref options).
+ * Do --help on any simgrid binary to see the list of currently existing configuration variables (see also @ref
+ * options).
*
* Example:
- * e->setConfig("host/model","ptask_L07");
+ * e->set_config("host/model:ptask_L07");
*/
- void setConfig(std::string str);
+ void set_config(std::string str);
simgrid::kernel::EngineImpl* pimpl;
private:
static s4u::Engine* instance_;
+
+ //////////////// Deprecated functions
+public:
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::load_platform()") void loadPlatform(const char* platf)
+ {
+ load_platform(platf);
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::register_function()") void registerFunction(const char* name,
+ int (*code)(int, char**))
+ {
+ register_function(name, code);
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::register_default()") void registerDefault(int (*code)(int, char**))
+ {
+ register_default(code);
+ }
+ template <class F>
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::register_actor()") void registerFunction(const char* name)
+ {
+ register_actor<F>(name);
+ }
+ template <class F>
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::register_actor()") void registerFunction(const char* name, F code)
+ {
+ register_actor<F>(name, code);
+ }
+
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::load_deployment()") void loadDeployment(const char* deploy)
+ {
+ load_deployment(deploy);
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::host_by_name()") simgrid::s4u::Host* hostByName(std::string name)
+ {
+ return host_by_name(name);
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::host_by_name_or_null()") simgrid::s4u::Host* hostByNameOrNull(
+ std::string name)
+ {
+ return host_by_name_or_null(name);
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::storage_by_name()") simgrid::s4u::Storage* storageByName(
+ std::string name)
+ {
+ return storage_by_name(name);
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::storage_by_name_or_null()") simgrid::s4u::Storage* storageByNameOrNull(
+ std::string name)
+ {
+ return storage_by_name_or_null(name);
+ }
+
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_host_count()") size_t getHostCount() { return get_host_count(); }
+ XBT_ATTRIB_DEPRECATED_v322("Engine::getHostList() is deprecated in favor of Engine::get_all_hosts(). Please switch "
+ "before v3.22") void getHostList(std::vector<Host*>* whereTo);
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_all_hosts()") std::vector<Host*> getAllHosts()
+ {
+ return get_all_hosts();
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_link_count()") size_t getLinkCount() { return get_link_count(); }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_link_list()")
+ XBT_ATTRIB_DEPRECATED_v322("Engine::getLinkList() is deprecated in favor of Engine::get_all_links(). Please "
+ "switch before v3.22") void getLinkList(std::vector<Link*>* list);
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_link_list()") std::vector<Link*> getAllLinks()
+ {
+ return get_all_links();
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_all_storages()") std::vector<Storage*> getAllStorages()
+ {
+ return get_all_storages();
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_clock()") static double getClock() { return get_clock(); }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_all_netpoints()") void getNetpointList(
+ std::vector<simgrid::kernel::routing::NetPoint*>* list);
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::get_instance()") static s4u::Engine* getInstance()
+ {
+ return get_instance();
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::is_initialized()") static bool isInitialized()
+ {
+ return is_initialized();
+ }
+ XBT_ATTRIB_DEPRECATED_v323("Please use Engine::set_config()") void setConfig(std::string str) { set_config(str); }
};
/** Callback fired when the platform is created (ie, the xml file parsed),
* right before the actual simulation starts. */
-extern XBT_PUBLIC(xbt::signal<void()>) onPlatformCreated;
+extern XBT_PUBLIC xbt::signal<void()> on_platform_created;
+
+/** Callback fired when the platform is about to be created
+ * (ie, after any configuration change and just before the resource creation) */
+extern XBT_PUBLIC xbt::signal<void()> on_platform_creation;
+
+/** Callback fired when some configuration has be done directly in the XML file */
+extern XBT_PUBLIC xbt::signal<void()> on_config_in_platform_done;
-/** Callback fired when the main simulation loop ends, just before MSG_run (or similar) ends */
-extern XBT_PUBLIC(xbt::signal<void()>) onSimulationEnd;
+/** Callback fired when the main simulation loop ends, just before the end of Engine::run() */
+extern XBT_PUBLIC xbt::signal<void()> on_simulation_end;
/** Callback fired when the time jumps into the future */
-extern XBT_PUBLIC(xbt::signal<void(double)>) onTimeAdvance;
+extern XBT_PUBLIC xbt::signal<void(double)> on_time_advance;
/** Callback fired when the time cannot jump because of inter-actors deadlock */
-extern XBT_PUBLIC(xbt::signal<void(void)>) onDeadlock;
+extern XBT_PUBLIC xbt::signal<void(void)> on_deadlock;
template <class T> XBT_PRIVATE void netzoneByTypeRecursive(s4u::NetZone* current, std::vector<T*>* whereto)
{