context::Context::self()->get_actor()->kill(this);
// start the new actor
- ActorImplPtr actor =
- ActorImpl::create(arg.name, std::move(arg.code), arg.data, arg.host, arg.properties.get(), nullptr);
+ ActorImplPtr actor = ActorImpl::create(arg.name, arg.code, arg.data, arg.host, arg.properties.get(), nullptr);
*actor->on_exit = std::move(*arg.on_exit);
actor->set_kill_time(arg.kill_time);
actor->set_auto_restart(arg.auto_restart);