* This means there may be a way to store the list once and apply differences
* rather than repeating elements frequently.
*/
- std::vector<std::unique_ptr<Transition>> pending_transitions_;
+ std::vector<std::shared_ptr<Transition>> pending_transitions_;
/* Possible exploration status of an actor transition in a state.
* Either the checker did not consider the transition, or it was considered and still to do, or considered and
public:
ActorState(aid_t aid, bool enabled, unsigned int max_consider) : ActorState(aid, enabled, max_consider, {}) {}
- ActorState(aid_t aid, bool enabled, unsigned int max_consider, std::vector<std::unique_ptr<Transition>> transitions)
+ ActorState(aid_t aid, bool enabled, unsigned int max_consider, std::vector<std::shared_ptr<Transition>> transitions)
: pending_transitions_(std::move(transitions)), aid_(aid), max_consider_(max_consider), enabled_(enabled)
{
}