pimpl_->set_actor(sender_);
// Only throw the signal when both sides are here and the status is READY
if (pimpl_->get_state() != kernel::activity::State::WAITING) {
- fire_on_start();
- fire_on_this_start();
+ fire_on_start();
+ fire_on_this_start();
}
state_ = State::STARTED;
return this;