-/* Copyright (c) 2004-2018. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2004-2023. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#ifndef SIMGRID_KERNEL_RESOURCE_MODEL_HPP
#define SIMGRID_KERNEL_RESOURCE_MODEL_HPP
+#include <memory>
#include <simgrid/kernel/resource/Action.hpp>
+#include <unordered_map>
-namespace simgrid {
-namespace kernel {
-namespace resource {
+namespace simgrid::kernel::resource {
-/** @ingroup SURF_interface
- * @brief SURF model interface class
- * @details A model is an object which handle the interactions between its Resources and its Actions
- */
class XBT_PUBLIC Model {
public:
/** @brief Possible update mechanisms */
gets recomputed anyway. In that case, you'd better not try to be cleaver with lazy and go for
a simple full update. */
};
-
- explicit Model(Model::UpdateAlgo algo);
+ explicit Model(const std::string& name);
+ Model(const Model&) = delete;
+ Model& operator=(const Model&) = delete;
virtual ~Model();
+ bool is_update_lazy() const { return update_algorithm_ == UpdateAlgo::LAZY; }
+ Model* set_update_algorithm(UpdateAlgo algo);
+
/** @brief Get the set of [actions](@ref Action) in *inited* state */
- Action::StateSet* get_inited_action_set() const { return inited_action_set_; }
+ Action::StateSet* get_inited_action_set() { return &inited_action_set_; }
/** @brief Get the set of [actions](@ref Action) in *started* state */
- Action::StateSet* get_started_action_set() const { return started_action_set_; }
+ Action::StateSet* get_started_action_set() { return &started_action_set_; }
/** @brief Get the set of [actions](@ref Action) in *failed* state */
- Action::StateSet* get_failed_action_set() const { return failed_action_set_; }
+ Action::StateSet* get_failed_action_set() { return &failed_action_set_; }
/** @brief Get the set of [actions](@ref Action) in *finished* state */
- Action::StateSet* get_finished_action_set() const { return finished_action_set_; }
+ Action::StateSet* get_finished_action_set() { return &finished_action_set_; }
/** @brief Get the set of [actions](@ref Action) in *ignored* state */
- Action::StateSet* get_ignored_action_set() const { return ignored_action_set_; }
+ Action::StateSet* get_ignored_action_set() { return &ignored_action_set_; }
/** @brief Get the set of modified [actions](@ref Action) */
Action::ModifiedSet* get_modified_set() const;
/** @brief Get the maxmin system of the current Model */
- lmm::System* get_maxmin_system() const { return maxmin_system_; }
+ lmm::System* get_maxmin_system() const { return maxmin_system_.get(); }
/** @brief Set the maxmin system of the current Model */
- void set_maxmin_system(lmm::System* system) { maxmin_system_ = system; }
-
- /** @brief Get the update algorithm of the current Model */
- UpdateAlgo get_update_algorithm() const { return update_algorithm_; }
+ void set_maxmin_system(lmm::System* system);
/** @brief Get Action heap */
ActionHeap& get_action_heap() { return action_heap_; }
* @param now The current time of the simulation
* @return The delta of time till the next action will finish
*/
- virtual double next_occuring_event(double now);
- virtual double next_occuring_event_lazy(double now);
- virtual double next_occuring_event_full(double now);
+ virtual double next_occurring_event(double now);
+ virtual double next_occurring_event_lazy(double now);
+ virtual double next_occurring_event_full(double now);
private:
Action* extract_action(Action::StateSet* list);
/** @brief Returns whether this model have an idempotent share_resource()
*
- * The only model that is not is NS3: computing the next timestamp moves the model up to that point,
+ * The only model that is not is ns-3: computing the next timestamp moves the model up to that point,
* so we need to call it only when the next timestamp of other sources is computed.
*/
- virtual bool next_occuring_event_is_idempotent() { return true; }
+ virtual bool next_occurring_event_is_idempotent() { return true; }
+
+ /** @brief Gets the model name */
+ std::string get_name() const { return name_; }
private:
- lmm::System* maxmin_system_ = nullptr;
- const UpdateAlgo update_algorithm_;
- Action::StateSet* inited_action_set_ = new Action::StateSet(); /**< Created not started */
- Action::StateSet* started_action_set_ = new Action::StateSet(); /**< Started not done */
- Action::StateSet* failed_action_set_ = new Action::StateSet(); /**< Done with failure */
- Action::StateSet* finished_action_set_ = new Action::StateSet(); /**< Done successful */
- Action::StateSet* ignored_action_set_ = new Action::StateSet(); /**< not considered (failure detectors?) */
+ UpdateAlgo update_algorithm_ = UpdateAlgo::FULL;
+ std::unique_ptr<lmm::System> maxmin_system_;
+ Action::StateSet inited_action_set_; /**< Created not started */
+ Action::StateSet started_action_set_; /**< Started not done */
+ Action::StateSet failed_action_set_; /**< Done with failure */
+ Action::StateSet finished_action_set_; /**< Done successful */
+ Action::StateSet ignored_action_set_; /**< not considered (failure detectors?) */
+ const std::string name_; /**< Model name */
ActionHeap action_heap_;
};
-} // namespace resource
-} // namespace kernel
-} // namespace simgrid
-
-/** \ingroup SURF_models
- * \brief List of initialized models
- */
-XBT_PUBLIC_DATA std::vector<simgrid::kernel::resource::Model*>* all_existing_models;
+} // namespace simgrid::kernel::resource
#endif