*/
std::unordered_map<WakeupTreeNode*, std::unique_ptr<WakeupTreeNode>> nodes_;
- /**
- * @brief Transfers the lifetime of node `node` to the tree
- */
void insert_node(std::unique_ptr<WakeupTreeNode> node);
+ void remove_node(WakeupTreeNode* node);
/**
- * @brief Creates a new, disconnected node in this tree
+ * @brief Adds a new node to the tree, disconnected from
+ * any other, which represents the partial execution
+ * "fragment" `u`
*/
WakeupTreeNode* make_node(const PartialExecution& u);
+ bool contains(WakeupTreeNode* node) const;
+
/* Allow the iterator to access the contents of the tree */
friend WakeupTreeIterator;
public:
WakeupTree();
explicit WakeupTree(std::unique_ptr<WakeupTreeNode> root);
- static WakeupTree new_subtree_rooted_at(WakeupTreeNode* root);
auto begin() const { return WakeupTreeIterator(*this); }
auto end() const { return WakeupTreeIterator(); }
+ void remove_subtree_rooted_at(WakeupTreeNode* root);
+ static WakeupTree new_subtree_rooted_at(WakeupTreeNode* root);
+
+ /**
+ * @brief Whether or not this tree is considered empty
+ *
+ * @note Unlike other collection types, a wakeup tree is
+ * considered "empty" if it only contains the root node;
+ * that is, if it is "uninteresting". In such a case,
+ */
+ bool is_empty() const { return nodes_.size() == static_cast<size_t>(1); }
+
/**
* @brief Inserts an sequence `seq` of processes into the tree
* such that that this tree is a wakeup tree relative to the