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Fix Manifest.in
[simgrid.git] / src / plugins / host_energy.cpp
index 5f6a0e4..d2f5dc8 100644 (file)
@@ -494,7 +494,7 @@ void sg_host_energy_plugin_init()
   HostEnergy::EXTENSION_ID = simgrid::s4u::Host::extension_create<HostEnergy>();
 
   simgrid::s4u::Host::on_creation_cb(&on_creation);
-  simgrid::s4u::Host::on_state_change_cb(&on_host_change);
+  simgrid::s4u::Host::on_onoff_cb(&on_host_change);
   simgrid::s4u::Host::on_speed_change_cb(&on_host_change);
   simgrid::s4u::Host::on_destruction_cb(&on_host_destruction);
   simgrid::s4u::Host::on_exec_state_change_cb(&on_action_state_change);
@@ -505,7 +505,7 @@ void sg_host_energy_plugin_init()
   simgrid::s4u::Engine::on_simulation_end_cb(&on_simulation_end);
   // We may only have one actor on a node. If that actor executes something like
   //   compute -> recv -> compute
-  // the recv operation will not trigger a "CpuAction::on_state_change". This means
+  // the recv operation will not trigger a "Host::on_exec_state_change_cb". This means
   // that the next trigger would be the 2nd compute, hence ignoring the idle time
   // during the recv call. By updating at the beginning of a compute, we can
   // fix that. (If the cpu is not idle, this is not required.)
@@ -514,6 +514,7 @@ void sg_host_energy_plugin_init()
       simgrid::s4u::Host* host = activity.get_host();
       if (const auto* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host))
         host = vm->get_pm();
+      xbt_assert(host != nullptr);
       host->extension<HostEnergy>()->update();
     }
   });