-/* Copyright (c) 2015-2022. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2015-2023. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "simgrid/config.h"
#include "xbt/asserts.h"
#include "xbt/string.hpp"
-#if SIMGRID_HAVE_MC
-#include "src/mc/ModelChecker.hpp"
-#include "src/mc/api/RemoteApp.hpp"
-#include "src/mc/api/State.hpp"
-#endif
#include <sstream>
}
bool ActorJoinTransition::depends(const Transition* other) const
{
- // Joining is indep with any other transitions:
+ // Joining is dependent with any transition whose
+ // actor is that of the `other` action. , Join i
+ if (other->aid_ == target_) {
+ return true;
+ }
+
+ // Actions executed by the same actor are always dependent
+ if (other->aid_ == aid_)
+ return true;
+
+ // Otherwise, joining is indep with any other transitions:
// - It is only enabled once the target ends, and after this point it's enabled no matter what
// - Other joins don't affect it, and it does not impact on the enabledness of any other transition
return false;