Logo AND Algorithmique Numérique Distribuée

Public GIT Repository
Fix MR74, workaround for s4u-network-ns3-wifi
[simgrid.git] / src / kernel / EngineImpl.cpp
index 547a53216a7d66c0c811f5b2c094b222c140f99a..c9f6f41678449565226b4908fcb78f360809e50c 100644 (file)
@@ -238,7 +238,7 @@ void EngineImpl::initialize(int* argc, char** argv)
 
   /* register a function to be called by SURF after the environment creation */
   sg_platf_init();
-  s4u::Engine::on_platform_created.connect([this]() { this->presolve(); });
+  s4u::Engine::on_platform_created_cb([this]() { this->presolve(); });
 
   if (config::get_value<bool>("debug/clean-atexit"))
     atexit(shutdown);
@@ -329,7 +329,8 @@ void EngineImpl::shutdown()
   instance_->empty_trash();
 
   /* Let's free maestro now */
-  instance_->destroy_maestro();
+  delete instance_->maestro_;
+  instance_->maestro_ = nullptr;
 
   /* Finish context module and SURF */
   instance_->destroy_context_factory();
@@ -346,6 +347,15 @@ void EngineImpl::shutdown()
   instance_ = nullptr;
 }
 
+void EngineImpl::seal_platform() const
+{
+  /* sealing resources before run: links */
+  for (auto const& kv : links_)
+    kv.second->get_iface()->seal();
+  /* seal netzone root, recursively seal children netzones, hosts and disks */
+  netzone_root_->seal();
+}
+
 void EngineImpl::load_platform(const std::string& platf)
 {
   double start = xbt_os_time();
@@ -418,9 +428,8 @@ void EngineImpl::wake_all_waiting_actors() const
       if (action->get_activity() != nullptr) {
         // If nobody told the interface that the activity has failed, that's because no actor waits on it (maestro
         // started it). SimDAG I see you!
-        auto* exec = dynamic_cast<activity::ExecImpl*>(action->get_activity());
-        if (exec != nullptr && exec->get_actor() == maestro_)
-          exec->get_iface()->complete(s4u::Activity::State::FAILED);
+        if (action->get_activity()->get_actor() == maestro_)
+          action->get_activity()->get_iface()->complete(s4u::Activity::State::FAILED);
 
         activity::ActivityImplPtr(action->get_activity())->post();
       }
@@ -433,10 +442,10 @@ void EngineImpl::wake_all_waiting_actors() const
       else {
         // If nobody told the interface that the activity is finished, that's because no actor waits on it (maestro
         // started it). SimDAG I see you!
-        // TODO: do the same for other activity kinds once comms are cleaned up
-        auto* exec = dynamic_cast<activity::ExecImpl*>(action->get_activity());
-        if (exec != nullptr && exec->get_actor() == maestro_)
-          exec->get_iface()->complete(s4u::Activity::State::FINISHED);
+        action->get_activity()->set_finish_time(action->get_finish_time());
+
+        if (action->get_activity()->get_actor() == maestro_)
+          action->get_activity()->get_iface()->complete(s4u::Activity::State::FINISHED);
 
         activity::ActivityImplPtr(action->get_activity())->post();
       }
@@ -689,6 +698,8 @@ double EngineImpl::solve(double max_date) const
 
 void EngineImpl::run(double max_date)
 {
+  seal_platform();
+
   if (MC_record_replay_is_active()) {
     mc::replay(MC_record_path());
     empty_trash();
@@ -696,7 +707,7 @@ void EngineImpl::run(double max_date)
   }
 
   double elapsed_time = -1;
-  std::set<s4u::Activity*>* vetoed_activities = s4u::Activity::get_vetoed_activities();
+  const std::set<s4u::Activity*>* vetoed_activities = s4u::Activity::get_vetoed_activities();
 
   do {
     XBT_DEBUG("New Schedule Round; size(queue)=%zu", actors_to_run_.size());