Comm() = default;
Comm* do_start() override;
-protected:
static xbt::signal<void(Comm const&)> on_send;
+ xbt::signal<void(Comm const&)> on_this_send;
static xbt::signal<void(Comm const&)> on_recv;
- inline static xbt::signal<void(Comm const&)> on_start;
- xbt::signal<void(Comm const&)> on_this_start;
+ xbt::signal<void(Comm const&)> on_this_recv;
+protected:
void fire_on_completion() const override {
/* The completion signal of a Comm has to be thrown only once and not by the sender AND the receiver.
then Comm::on_completion is thrown in the kernel in CommImpl::finish.
}
void fire_on_this_completion() const override {
/* The completion signal of a Comm has to be thrown only once and not by the sender AND the receiver.
- then Comm::on_completion is thrown in the kernel in CommImpl::finish.
+ then Comm::on_this_completion is thrown in the kernel in CommImpl::finish.
*/
}
- void fire_on_veto() const override { on_veto(const_cast<Comm&>(*this)); }
- void fire_on_suspend() const override { on_suspend(*this); }
- void fire_on_this_suspend() const override { on_this_suspend(*this); }
- void fire_on_resume() const override { on_resume(*this); }
- void fire_on_this_resume() const override { on_this_resume(*this); }
+ /* These ensure that the on_completion signals are really thrown */
+ void fire_on_completion_for_real() const { Activity_T<Comm>::fire_on_completion(); }
+ void fire_on_this_completion_for_real() const { Activity_T<Comm>::fire_on_this_completion(); }
public:
+ /*! \static Add a callback fired when the send of any Comm is posted */
static void on_send_cb(const std::function<void(Comm const&)>& cb) { on_send.connect(cb); }
+ /*! Add a callback fired when the send of this specific Comm is posted */
+ void on_this_send_cb(const std::function<void(Comm const&)>& cb) { on_this_send.connect(cb); }
+ /*! \static Add a callback fired when the recv of any Comm is posted */
static void on_recv_cb(const std::function<void(Comm const&)>& cb) { on_recv.connect(cb); }
- static void on_start_cb(const std::function<void(Comm const&)>& cb) { on_start.connect(cb); }
- void on_this_start_cb(const std::function<void(Comm const&)>& cb) { on_this_start.connect(cb); }
+ /*! Add a callback fired when the recv of this specific Comm is posted */
+ void on_this_recv_cb(const std::function<void(Comm const&)>& cb) { on_this_recv.connect(cb); }
CommPtr set_copy_data_callback(const std::function<void(kernel::activity::CommImpl*, void*, size_t)>& callback);
- XBT_ATTRIB_DEPRECATED_v337("Please manifest if you actually need this function") static void copy_buffer_callback(
- kernel::activity::CommImpl*, void*, size_t);
- XBT_ATTRIB_DEPRECATED_v337("Please manifest if you actually need this function") static void copy_pointer_callback(
- kernel::activity::CommImpl*, void*, size_t);
~Comm() override;
const std::function<void(simgrid::kernel::activity::CommImpl*, void*, size_t)>& copy_data_fun,
void* data, double timeout, double rate);
- /* "One-sided" communications. This way of communicating bypasses the mailbox and actors mechanism. It creates a
+ /* \static
+ * "One-sided" communications. This way of communicating bypasses the mailbox and actors mechanism. It creates a
* communication (vetoabled, asynchronous, or synchronous) directly between two hosts. There is really no limit on
* the hosts involved. In particular, the actor creating such a communication does not have to be on one of the
* involved hosts! Enjoy the comfort of the simulator :)
void* get_dst_data() const { return dst_buff_; }
/** Retrieve the size of the received data. Not to be mixed with @ref Activity::get_remaining() */
size_t get_dst_data_size() const { return dst_buff_size_; }
+ /** Retrieve the payload associated to the communication. You can only do that once the comm is (gracefully)
+ * terminated, and it is only setup by the default copy_data callback (not the SMPI one) */
+ void* get_payload() const;
/* Common functions */
}
Comm* wait_for(double timeout) override;
-
- /*! take a vector s4u::CommPtr and return the rank of the first finished one (or -1 if none is done). */
- static ssize_t test_any(const std::vector<CommPtr>& comms);
-
- /*! take a vector s4u::CommPtr and return when one of them is finished.
- * The return value is the rank of the first finished CommPtr. */
- static ssize_t wait_any(const std::vector<CommPtr>& comms) { return wait_any_for(comms, -1); }
- /*! Same as wait_any, but with a timeout. Return -1 if the timeout occurs.*/
- static ssize_t wait_any_for(const std::vector<CommPtr>& comms, double timeout);
-
- /*! take a vector s4u::CommPtr and return when all of them is finished. */
- static void wait_all(const std::vector<CommPtr>& comms);
- /*! Same as wait_all, but with a timeout. Return the number of terminated comm (less than comms.size() if the timeout
- * occurs). */
- static size_t wait_all_for(const std::vector<CommPtr>& comms, double timeout);
};
} // namespace simgrid::s4u