expose asynchronous operations in the simulation kernel to the actors.
In addition, we wrote variations of some other C++ standard library
classes (`SimulationClock`, `Mutex`, `ConditionVariable`) which work in
the simulation:
expose asynchronous operations in the simulation kernel to the actors.
In addition, we wrote variations of some other C++ standard library
classes (`SimulationClock`, `Mutex`, `ConditionVariable`) which work in
the simulation: