#ifndef SIMGRID_S4U_MUTEX_HPP
#define SIMGRID_S4U_MUTEX_HPP
+#include "simgrid/s4u/Actor.hpp"
#include <simgrid/forward.h>
#include <xbt/asserts.h>
namespace simgrid::s4u {
/** @brief A classical mutex, but blocking in the simulation world.
+ *
+ * S4U mutexes are not recursive. If an actor tries to lock the same object twice, it deadlocks with itself.
*
* @beginrst
* It is strictly impossible to use a real mutex, such as
public:
/** \static Constructs a new mutex */
- static MutexPtr create();
+ static MutexPtr create(bool recursive = false);
+
void lock();
void unlock();
bool try_lock();
+
+ Actor* get_owner();
};
} // namespace simgrid::s4u