/** Retrieves an host from its name, or die */
static s4u::Host *by_name(std::string name);
/** Retrieves the host on which the current actor is running */
static s4u::Host *current();
simgrid::xbt::string const& name() const { return name_; }
/** Retrieves an host from its name, or die */
static s4u::Host *by_name(std::string name);
/** Retrieves the host on which the current actor is running */
static s4u::Host *current();
simgrid::xbt::string const& name() const { return name_; }