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Python: many improvements; add a new example (actor-migration)
[simgrid.git] / examples / s4u / README.rst
index b1b996da8b99d3e8b9b66a2c9d1fa8d804ed10ca..6d45a6a725b7fb5bd1063aac76a96a7d9193d7c1 100644 (file)
@@ -16,8 +16,8 @@ SimGrid comes with an extensive set of examples, documented on this
 page. Most of them only demonstrate one single feature, with some
 larger examplars listed below. 
 
-Each of these examples can be found in a subdirectory under
-examples/s4u in the archive. It contains the source code (also listed
+The C++ examples can be found under examples/s4u while python examples
+are in examples/python. Each such directory contains the source code (also listed
 from this page), and the so-called tesh file containing how to call
 the binary obtained by compiling this example and also the expected
 output. Tesh files are used to turn each of our examples into an
@@ -38,7 +38,8 @@ Starting and Stoping Actors
   - **Creating actors:**
     Most actors are started from the deployment XML file, but there is other methods.
     This example show them all.
-    |br| `examples/s4u/actor-create/s4u-actor-create.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-create/s4u-actor-create.cpp>`_
+    |br| |cpp| `examples/s4u/actor-create/s4u-actor-create.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-create/s4u-actor-create.cpp>`_
+    |br|  |py| `examples/python/actor-create/actor-create.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-create/actor-create.py>`_
     
   - **Kill actors:**
     Actors can forcefully stop other actors with the 
@@ -67,20 +68,25 @@ Inter-Actors Interactions
     |br| `examples/s4u/actor-suspend/s4u-actor-suspend.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-suspend/s4u-actor-suspend.cpp>`_
 
   - **Migrating Actors:**
-    Actors can move or be moved from a host to another with
-    :cpp:func:`simgrid::s4u::this_actor::migrate()`.
-    |br| `examples/s4u/actor-migration/s4u-actor-migration.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-migration/s4u-actor-migration.cpp>`_
+    Actors can move or be moved from a host to another very easily.
+    |br| |cpp| `examples/s4u/actor-migration/s4u-actor-migration.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-migration/s4u-actor-migration.cpp>`_
+    :cpp:func:`simgrid::s4u::this_actor::migrate()` |cpp|
+    |br|  |py| `examples/python/actor-migration/actor-migration.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-migration/actor-migration.py>`_
+    :py:func:`simgrid.this_actor.migrate()` |py|
 
   - **Waiting for the termination of an actor:** (joining on it)
     :cpp:func:`simgrid::s4u::Actor::join()` allows to block the current
     actor until the end of the receiving actor.
     |br| `examples/s4u/actor-join/s4u-actor-join.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-join/s4u-actor-join.cpp>`_
 
-  - **Yielding to other actor**.
-    The :cpp:func:`simgrid::s4u::this_actor::yield()` function interrupts the
-    execution of the current actor, leaving a chance to the other actors
-    that are ready to run at this timestamp.
-    |br| `examples/s4u/actor-yield/s4u-actor-yield.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-yield/s4u-actor-yield.cpp>`_
+  - **Yielding to other actors**.
+    The ```yield()``` function interrupts the execution of the current
+    actor, leaving a chance to the other actors that are ready to run
+    at this timestamp. 
+    |br| |cpp| `examples/s4u/actor-yield/s4u-actor-yield.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/actor-yield/s4u-actor-yield.cpp>`_
+    :cpp:func:`simgrid::s4u::this_actor::yield()` |cpp|
+    |br|  |py| `examples/python/actor-yield/actor-yield.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/actor-yield/actor-yield.py>`_
+    :py:func:`simgrid.this_actor.yield_()` |py|
 
 Traces Replay as a Workload
 ---------------------------
@@ -151,7 +157,8 @@ Executions on the CPU
     the actor until a given amount of flops gets computed on its simulated
     host. Some executions can be given an higher priority so that they
     get more resources.
-    |br| `examples/s4u/exec-basic/s4u-exec-basic.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/exec-basic/s4u-exec-basic.cpp>`_
+    |br| |cpp| `examples/s4u/exec-basic/s4u-exec-basic.cpp <https://framagit.org/simgrid/simgrid/tree/master/examples/s4u/exec-basic/s4u-exec-basic.cpp>`_
+    |br|  |py| `examples/python/exec-basic/exec-basic.py <https://framagit.org/simgrid/simgrid/tree/master/examples/python/exec-basic/exec-basic.py>`_
 
   - **Asynchronous execution:**
     You can start asynchronous executions, just like you would fire
@@ -340,3 +347,11 @@ Distributed Hash Tables (DHT)
 .. |br| raw:: html
 
    <br />
+
+.. |cpp| image:: /img/lang_cpp.png
+   :align: middle
+   :width: 12
+
+.. |py| image:: /img/lang_python.png
+   :align: middle
+   :width: 12