std::unordered_map<std::string, routing::NetPoint*> netpoints_;
std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
- std::vector<std::unique_ptr<resource::Model>> models_;
+ std::vector<std::shared_ptr<resource::Model>> models_;
std::unordered_map<resource::Model::Type, std::vector<resource::Model*>> models_by_type_;
friend s4u::Engine;
* @param model Pointer to model
* @param is_default Is this the default model for this type of resource in this exp
*/
- void add_model(resource::Model::Type type, std::unique_ptr<resource::Model> model, bool is_default = false);
+ void add_model(resource::Model::Type type, std::shared_ptr<resource::Model> model, bool is_default = false);
/**
* @brief Add a model (specific for ptask)
*
/** @brief Get list of models created for a resource type */
const std::vector<resource::Model*>& get_model_list(resource::Model::Type type) { return models_by_type_[type]; }
/** @brief Get list of all models managed by this engine */
- const std::vector<std::unique_ptr<resource::Model>>& get_all_models() { return models_; }
+ const std::vector<std::shared_ptr<resource::Model>>& get_all_models() { return models_; }
routing::NetZoneImpl* netzone_root_ = nullptr;
static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }