return 0;
}
-void sthread_sleep(double seconds)
+unsigned int sthread_sleep(double seconds)
{
XBT_DEBUG("sleep(%lf)", seconds);
simgrid::s4u::this_actor::sleep_for(seconds);
+ return 0;
+}
+int sthread_usleep(double seconds)
+{
+ XBT_DEBUG("sleep(%lf)", seconds);
+ simgrid::s4u::this_actor::sleep_for(seconds);
+ return 0;
}
#if 0