/* mallocator - recycle objects to avoid malloc() / free() */
-/* Copyright (c) 2006 Christophe Thiery. All rights reserved. */
+/* Copyright (c) 2006-2012. The SimGrid Team.
+ * All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#define _XBT_MALLOCATOR_PRIVATE_H__
typedef struct s_xbt_mallocator {
- int current_size; /* number of objects currently stored */
- void **objects; /* objects stored by the mallocator and available for the user */
- int max_size; /* maximum number of objects */
- pvoid_f_void_t new_f; /* function to call when we are running out of objects */
- void_f_pvoid_t free_f; /* function to call when we have got too many objects */
- void_f_pvoid_t reset_f; /* function to call when an object is released by the user */
+ void **objects; /* objects stored by the mallocator and available for the user */
+ int current_size; /* number of objects currently stored */
+ int max_size; /* maximum number of objects */
+ pvoid_f_void_t new_f; /* function to call when we are running out of objects */
+ void_f_pvoid_t free_f; /* function to call when we have got too many objects */
+ void_f_pvoid_t reset_f; /* function to call when an object is released by the user */
+ int lock; /* lock to ensure the mallocator is thread-safe */
} s_xbt_mallocator_t;
-#endif /* _XBT_MALLOCATOR_PRIVATE_H__ */
+#endif /* _XBT_MALLOCATOR_PRIVATE_H__ */