static void killer_fun(XBT_ATTRIB_UNUSED int argc, XBT_ATTRIB_UNUSED char* argv[])
{
XBT_INFO("Hello!"); /* - First start a victim process */
- sg_actor_t victimA = sg_actor_init("victim A", sg_host_by_name("Fafard"));
- sg_actor_start(victimA, victimA_fun, 0, NULL);
+ sg_actor_t victimA = sg_actor_create("victim A", sg_host_by_name("Fafard"), victimA_fun, 0, NULL);
- sg_actor_t victimB = sg_actor_init("victim B", sg_host_by_name("Jupiter"));
+ sg_actor_t victimB = sg_actor_create("victim B", sg_host_by_name("Jupiter"), victimB_fun, 0, NULL);
sg_actor_ref(victimB); // We have to take that ref because victimB will end before we try to kill it
- sg_actor_start(victimB, victimB_fun, 0, NULL);
sg_actor_sleep_for(10.0);
sg_actor_sleep_for(1.0);
XBT_INFO("Start a new actor, and kill it right away");
- sg_actor_t victimC = sg_actor_init("victim C", sg_host_by_name("Jupiter"));
- sg_actor_start(victimC, victimA_fun, 0, NULL);
+ sg_actor_t victimC = sg_actor_create("victim C", sg_host_by_name("Jupiter"), victimA_fun, 0, NULL);
sg_actor_kill(victimC);
sg_actor_sleep_for(1.0);
simgrid_load_platform(argv[1]);
/* - Create and deploy killer process, that will create the victim process */
- sg_actor_t killer = sg_actor_init("killer", sg_host_by_name("Tremblay"));
- sg_actor_start(killer, killer_fun, 0, NULL);
+ sg_actor_create("killer", sg_host_by_name("Tremblay"), killer_fun, 0, NULL);
simgrid_run();