> [ 3.000000] (C@Ginette) And now, induce a deadlock by waiting for a message that will never come
>
>
-> [ 3.000000] (maestro@) Oops! Deadlock or code not perfectly clean.
+> [ 3.000000] (maestro@) Oops! Deadlock detected, some activities are still around but will never complete. This usually happens when the user code is not perfectly clean.
> [ 3.000000] (maestro@) 1 actors are still running, waiting for something.
> [ 3.000000] (maestro@) Legend of the following listing: "Actor <pid> (<name>@<host>): <status>"
-> [ 3.000000] (maestro@) Actor 3 (C@Ginette): waiting for communication activity 0xdeadbeef () in state WAITING to finish
+> [ 3.000000] (maestro@) Actor 3 (C@Ginette): waiting for communication activity 0xdeadbeef () in state WAITING to finish
> [ 3.000000] (C@Ginette) I was killed!
> [ 3.000000] (C@Ginette) The backtrace would be displayed here if --log=no_loc would not have been passed