-/* Copyright (c) 2016. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2016-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
-#include <simgrid/s4u/forward.hpp>
-#include <xbt/dict.h>
+#ifndef SIMGRID_KERNEL_ENGINEIMPL_HPP
+#define SIMGRID_KERNEL_ENGINEIMPL_HPP
+#include <simgrid/kernel/resource/Model.hpp>
+#include <simgrid/s4u/Engine.hpp>
+#include <simgrid/s4u/NetZone.hpp>
+#include <simgrid/simix.hpp>
+
+#include <map>
#include <string>
#include <unordered_map>
namespace simgrid {
namespace kernel {
-namespace routing {
-class NetZoneImpl;
-class NetPoint;
-}
class EngineImpl {
+ std::map<std::string, s4u::Host*, std::less<>> hosts_;
+ std::map<std::string, resource::LinkImpl*, std::less<>> links_;
+ std::unordered_map<std::string, routing::NetPoint*> netpoints_;
+ std::unordered_map<std::string, actor::ActorCodeFactory> registered_functions; // Maps function names to actor code
+ actor::ActorCodeFactory default_function; // Function to use as a fallback when the provided name matches nothing
+ std::vector<std::shared_ptr<resource::Model>> models_;
+ std::unordered_map<resource::Model::Type, std::vector<resource::Model*>> models_by_type_;
+
+ friend s4u::Engine;
+
public:
- EngineImpl();
+ EngineImpl() = default;
+
+ EngineImpl(const EngineImpl&) = delete;
+ EngineImpl& operator=(const EngineImpl&) = delete;
virtual ~EngineImpl();
- kernel::routing::NetZoneImpl* netRoot_ = nullptr;
-protected:
- std::unordered_map<std::string, simgrid::kernel::routing::NetPoint*> netpoints_;
- friend simgrid::s4u::Engine;
+ void load_deployment(const std::string& file) const;
+ void register_function(const std::string& name, const actor::ActorCodeFactory& code);
+ void register_default(const actor::ActorCodeFactory& code);
+
+ /**
+ * @brief Add a model to engine list
+ *
+ * @param type Model type (network, disk, etc)
+ * @param model Pointer to model
+ * @param is_default Is this the default model for this type of resource in this exp
+ */
+ void add_model(resource::Model::Type type, std::shared_ptr<resource::Model> model, bool is_default = false);
+ /** @brief Get current default model for a resource type */
+ resource::Model* get_default_model(resource::Model::Type type) const;
+
+ /** @brief Get list of models created for a resource type */
+ const std::vector<resource::Model*>& get_model_list(resource::Model::Type type);
+
+ /** @brief Get list of all models managed by this engine */
+ const std::vector<std::shared_ptr<resource::Model>>& get_all_models() const { return models_; }
+
+ routing::NetZoneImpl* netzone_root_ = nullptr;
+ static EngineImpl* get_instance() { return simgrid::s4u::Engine::get_instance()->pimpl; }
+ actor::ActorCodeFactory get_function(const std::string& name)
+ {
+ auto res = registered_functions.find(name);
+ if (res == registered_functions.end())
+ return default_function;
+ else
+ return res->second;
+ }
};
-}
-}
+
+} // namespace kernel
+} // namespace simgrid
+
+#endif