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add python bindings for plugin host load
[simgrid.git] / examples / python / plugin-host-load / plugin-host-load.py
diff --git a/examples/python/plugin-host-load/plugin-host-load.py b/examples/python/plugin-host-load/plugin-host-load.py
new file mode 100644 (file)
index 0000000..3b6156c
--- /dev/null
@@ -0,0 +1,86 @@
+# Copyright (c) 2006-2023. The SimGrid Team. All rights reserved.
+#
+# This program is free software; you can redistribute it and/or modify it
+# under the terms of the license (GNU LGPL) which comes with this package.
+
+
+from argparse import ArgumentParser
+import sys
+from simgrid import Engine, Host, this_actor, Actor
+
+def parse():
+    parser = ArgumentParser()
+    parser.add_argument(
+        '--platform',
+        type=str,
+        required=True,
+        help='path to the platform description'
+    )
+    return parser.parse_args()
+
+def execute_load_test():
+  host = Host.by_name('MyHost1')
+  this_actor.info(f'Initial peak speed: {host.speed:.0E} flop/s; number of flops computed so far: {host.computed_flops:.0E} (should be 0) and current average load: {host.avg_load} (should be 0)')
+
+  start = Engine.clock
+  this_actor.info('Sleep for 10 seconds')
+  this_actor.sleep_for(10)
+
+  speed = host.speed
+  this_actor.info(f'Done sleeping {Engine.clock - start}s; peak speed: {host.speed:.0E} flop/s; number of flops computed so far: {host.computed_flops:.0E} (nothing should have changed)')
+
+  # Run an activity
+  start = e.clock
+  this_actor.info(f'Run an activity of {200E6:.0E} flops at current speed of {host.speed:.0E} flop/s')
+  this_actor.execute(200E6)
+
+  this_actor.info(f'Done working on my activity; this took {Engine.clock - start}s; current peak speed: {host.speed:.0E} flop/s (when I started the computation, \
+the speed was set to {speed:.0E} flop/s); number of flops computed so \
+far: {host.computed_flops:.0E}, average load as reported by the HostLoad plugin: {host.avg_load:.5f} (should be {200E6 / (10.5 * speed * host.core_count + (Engine.clock - start - 0.5) * host.speed * host.core_count):.5f})')
+
+  # ========= Change power peak =========
+  pstate = 1
+  host.pstate = pstate
+  this_actor.info(f'========= Requesting pstate {pstate} (speed should be of {host.pstate_speed(pstate):.0E} flop/s and is of {host.speed:.0E} flop/s, average load is {host.avg_load:.5f})')
+
+  # Run a second activity
+  start = Engine.clock
+  this_actor.info(f'Run an activity of {100E6:.0E} flops')
+  this_actor.execute(100E6)
+  this_actor.info(f'Done working on my activity; this took {Engine.clock - start}s; current peak speed: {host.speed:.0E} flop/s; number of flops computed so far: {host.computed_flops:.0E}')
+  Engine
+  start = Engine.clock
+  this_actor.info("========= Requesting a reset of the computation and load counters")
+  host.reset_load()
+  this_actor.info(f'After reset: {host.computed_flops:.0E} flops computed; load is {host.avg_load}')
+  this_actor.info('Sleep for 4 seconds')
+  this_actor.sleep_for(4)
+  this_actor.info(f'Done sleeping {Engine.clock - start}s; peak speed: {host.speed:.0E} flop/s; number of flops computed so far: {host.computed_flops:.0E}')
+
+  # =========== Turn the other host off ==========
+  host2 = Host.by_name('MyHost2')
+  this_actor.info(f'Turning MyHost2 off, and sleeping another 10 seconds. MyHost2 computed {host2.computed_flops:.0E} flops so far and has an average load of {host2.avg_load}')
+  host2.turn_off()
+  start = Engine.clock
+  this_actor.sleep_for(10)
+  this_actor.info(f'Done sleeping {Engine.clock - start}s; peak speed: {host.speed:.0E} flop/s; number of flops computed so far: {host.computed_flops:.0E}')
+
+def change_speed():
+  host = Host.by_name('MyHost1')
+  this_actor.sleep_for(10.5)
+  this_actor.info("I slept until now, but now I'll change the speed of this host while the other actor is still computing! This should slow the computation down.")
+  host.pstate = 2
+
+if __name__ == '__main__':
+  args = parse()
+  Host.sg_host_load_plugin_init()
+  e = Engine(sys.argv)
+  e.load_platform(args.platform)
+
+  Actor.create('load_test', e.host_by_name('MyHost1'), execute_load_test)
+  Actor.create('change_speed', e.host_by_name('MyHost1'), change_speed)
+
+  e.run()
+
+  this_actor.info(f'Total simulation time: {Engine.clock}')
+