+Things are very similar if you are using sthread. Simply drop ``simgrid-mc`` from your command line, as follows:
+
+.. code-block:: console
+
+ $ LD_PRELOAD=../../lib/libsthread.so ./pthread-mutex-simpledeadlock --cfg=model-check/replay:'2;2;3;2;3;3'
+ sthread is intercepting the execution of ./pthread-mutex-simpledeadlock
+ [0.000000] [xbt_cfg/INFO] Configuration change: Set 'model-check/replay' to '2;2;3;2;3;3'
+ [0.000000] [mc_record/INFO] path=2;2;3;2;3;3
+ All threads are started.
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ [0.000000] [mc_record/INFO] * Path chunk #1 '2/0' Actor thread 1(pid:2): MUTEX_ASYNC_LOCK(mutex_id:0 owner:none)
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ Backtrace (displayed in actor thread 1):
+ -> #0 simgrid::s4u::Mutex::lock() at ../../src/s4u/s4u_Mutex.cpp:26
+ -> #1 sthread_mutex_lock at ../../src/sthread/sthread_impl.cpp:188
+ -> #2 pthread_mutex_lock at ../../src/sthread/sthread.c:141
+ -> #3 thread_fun1 at ../../examples/sthread/pthread-mutex-simpledeadlock.c:21
+
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ [0.000000] [mc_record/INFO] * Path chunk #2 '2/0' Actor thread 1(pid:2): MUTEX_WAIT(mutex_id:0 owner:2)
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ Backtrace (displayed in actor thread 1):
+ -> #0 simgrid::s4u::Mutex::lock() at ../../src/s4u/s4u_Mutex.cpp:29
+ -> #1 sthread_mutex_lock at ../../src/sthread/sthread_impl.cpp:188
+ -> #2 pthread_mutex_lock at ../../src/sthread/sthread.c:141
+ -> #3 thread_fun1 at ../../examples/sthread/pthread-mutex-simpledeadlock.c:21
+
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ [0.000000] [mc_record/INFO] * Path chunk #3 '3/0' Actor thread 2(pid:3): MUTEX_ASYNC_LOCK(mutex_id:1 owner:none)
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ Backtrace (displayed in actor thread 2):
+ -> #0 simgrid::s4u::Mutex::lock() at ../../src/s4u/s4u_Mutex.cpp:26
+ -> #1 sthread_mutex_lock at ../../src/sthread/sthread_impl.cpp:188
+ -> #2 pthread_mutex_lock at ../../src/sthread/sthread.c:141
+ -> #3 thread_fun2 at ../../examples/sthread/pthread-mutex-simpledeadlock.c:31
+
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ [0.000000] [mc_record/INFO] * Path chunk #4 '2/0' Actor thread 1(pid:2): MUTEX_ASYNC_LOCK(mutex_id:1 owner:3)
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ Backtrace (displayed in actor thread 1):
+ -> #0 simgrid::s4u::Mutex::lock() at ../../src/s4u/s4u_Mutex.cpp:26
+ -> #1 sthread_mutex_lock at ../../src/sthread/sthread_impl.cpp:188
+ -> #2 pthread_mutex_lock at ../../src/sthread/sthread.c:141
+ -> #3 thread_fun1 at ../../examples/sthread/pthread-mutex-simpledeadlock.c:22
+
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ [0.000000] [mc_record/INFO] * Path chunk #5 '3/0' Actor thread 2(pid:3): MUTEX_WAIT(mutex_id:1 owner:3)
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ Backtrace (displayed in actor thread 2):
+ -> #0 simgrid::s4u::Mutex::lock() at ../../src/s4u/s4u_Mutex.cpp:29
+ -> #1 sthread_mutex_lock at ../../src/sthread/sthread_impl.cpp:188
+ -> #2 pthread_mutex_lock at ../../src/sthread/sthread.c:141
+ -> #3 thread_fun2 at ../../examples/sthread/pthread-mutex-simpledeadlock.c:31
+
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ [0.000000] [mc_record/INFO] * Path chunk #6 '3/0' Actor thread 2(pid:3): MUTEX_ASYNC_LOCK(mutex_id:0 owner:2)
+ [0.000000] [mc_record/INFO] ***********************************************************************************
+ Backtrace (displayed in actor thread 2):
+ -> #0 simgrid::s4u::Mutex::lock() at ../../src/s4u/s4u_Mutex.cpp:26
+ -> #1 sthread_mutex_lock at ../../src/sthread/sthread_impl.cpp:188
+ -> #2 pthread_mutex_lock at ../../src/sthread/sthread.c:141
+ -> #3 thread_fun2 at ../../examples/sthread/pthread-mutex-simpledeadlock.c:32
+
+ [0.000000] [mc_record/INFO] The replay of the trace is complete. DEADLOCK detected.
+ [0.000000] [ker_engine/INFO] 3 actors are still running, waiting for something.
+ [0.000000] [ker_engine/INFO] Legend of the following listing: "Actor <pid> (<name>@<host>): <status>"
+ [0.000000] [ker_engine/INFO] Actor 1 (main thread@Lilibeth) simcall ActorJoin(pid:2)
+ [0.000000] [ker_engine/INFO] Actor 2 (thread 1@Lilibeth) simcall MUTEX_WAIT(mutex_id:1 owner:3)
+ [0.000000] [ker_engine/INFO] Actor 3 (thread 2@Lilibeth) simcall MUTEX_WAIT(mutex_id:0 owner:2)
+ [0.000000] [sthread/INFO] All threads exited. Terminating the simulation.
+ [0.000000] ../../src/kernel/EngineImpl.cpp:265: [ker_engine/WARNING] Process called exit when leaving - Skipping cleanups
+ [0.000000] ../../src/kernel/EngineImpl.cpp:265: [ker_engine/WARNING] Process called exit when leaving - Skipping cleanups
+