* That's exactly equivalent to synchronous execution. */
static void waiter(int argc, char* argv[])
{
- double computation_amount = sg_host_speed(sg_host_self());
+ double computation_amount = sg_host_get_speed(sg_host_self());
XBT_INFO("Execute %g flops, should take 1 second.", computation_amount);
sg_exec_t activity = sg_actor_exec_init(computation_amount);
sg_exec_start(activity);
/* This actor tests the ongoing execution until its completion, and don't wait before it's terminated. */
static void monitor(int argc, char* argv[])
{
- double computation_amount = sg_host_speed(sg_host_self());
+ double computation_amount = sg_host_get_speed(sg_host_self());
XBT_INFO("Execute %g flops, should take 1 second.", computation_amount);
sg_exec_t activity = sg_actor_exec_init(computation_amount);
sg_exec_start(activity);
/* This actor cancels the ongoing execution after a while. */
static void canceller(int argc, char* argv[])
{
- double computation_amount = sg_host_speed(sg_host_self());
+ double computation_amount = sg_host_get_speed(sg_host_self());
XBT_INFO("Execute %g flops, should take 1 second.", computation_amount);
sg_exec_t activity = sg_actor_exec_init(computation_amount);