+ static void send(kernel::actor::ActorImpl* sender, const Mailbox* mbox, double task_size, double rate, void* src_buff,
+ size_t src_buff_size,
+ const std::function<bool(void*, void*, simgrid::kernel::activity::CommImpl*)>& match_fun,
+ const std::function<void(simgrid::kernel::activity::CommImpl*, void*, size_t)>& copy_data_fun,
+ void* data, double timeout);
+ static void recv(kernel::actor::ActorImpl* receiver, const Mailbox* mbox, void* dst_buff, size_t* dst_buff_size,
+ const std::function<bool(void*, void*, simgrid::kernel::activity::CommImpl*)>& match_fun,
+ const std::function<void(simgrid::kernel::activity::CommImpl*, void*, size_t)>& copy_data_fun,
+ void* data, double timeout, double rate);
+
+ /* \static
+ * "One-sided" communications. This way of communicating bypasses the mailbox and actors mechanism. It creates a