-/* Copyright (c) 2009-2019. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2009-2020. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "simgrid/Exception.hpp"
#include "simgrid/modelchecker.h"
#include "src/internal_config.h"
-#include "src/kernel/context/context_private.hpp"
-#include "src/simix/ActorImpl.hpp"
+#include "src/kernel/actor/ActorImpl.hpp"
#include "src/simix/smx_private.hpp"
#include "xbt/parmap.hpp"
#if HAVE_VALGRIND_H
#include <valgrind/valgrind.h>
#endif
+#if HAVE_SANITIZER_ADDRESS_FIBER_SUPPORT
+#include <sanitizer/asan_interface.h>
+#endif
+#if HAVE_SANITIZER_THREAD_FIBER_SUPPORT
+#include <sanitizer/tsan_interface.h>
+#endif
XBT_LOG_EXTERNAL_DEFAULT_CATEGORY(simix_context);
+// The name of this function is currently hardcoded in MC (as string).
+// Do not change it without fixing those references as well.
+void smx_ctx_wrapper(simgrid::kernel::context::SwappedContext* context)
+{
+#if HAVE_SANITIZER_ADDRESS_FIBER_SUPPORT
+ __sanitizer_finish_switch_fiber(nullptr, &context->asan_ctx_->asan_stack_, &context->asan_ctx_->asan_stack_size_);
+#endif
+ try {
+ (*context)();
+ context->Context::stop();
+ } catch (simgrid::ForcefulKillException const&) {
+ XBT_DEBUG("Caught a ForcefulKillException");
+ } catch (simgrid::Exception const& e) {
+ XBT_INFO("Actor killed by an uncaught exception %s", simgrid::xbt::demangle(typeid(e).name()).get());
+ throw;
+ }
+#if HAVE_SANITIZER_ADDRESS_FIBER_SUPPORT
+ context->asan_stop_ = true;
+#endif
+ context->suspend();
+ THROW_IMPOSSIBLE;
+}
+
namespace simgrid {
namespace kernel {
namespace context {
-/* rank of the execution thread */
-thread_local uintptr_t SwappedContext::worker_id_; /* thread-specific storage for the thread id */
+/* thread-specific storage for the worker's context */
+thread_local SwappedContext* SwappedContext::worker_context_ = nullptr;
-SwappedContextFactory::SwappedContextFactory() : ContextFactory(), parallel_(SIMIX_context_is_parallel())
+SwappedContext::SwappedContext(std::function<void()>&& code, smx_actor_t actor, SwappedContextFactory* factory)
+ : Context(std::move(code), actor), factory_(*factory)
{
- parmap_ = nullptr; // will be created lazily with the right parameters if needed (ie, in parallel)
- workers_context_.resize(parallel_ ? SIMIX_context_get_nthreads() : 1, nullptr);
-}
-SwappedContextFactory::~SwappedContextFactory()
-{
- delete parmap_;
-}
-
-SwappedContext::SwappedContext(std::function<void()> code, smx_actor_t actor, SwappedContextFactory* factory)
- : Context(std::move(code), actor), factory_(factory)
-{
- // Save maestro (=context created first) in preparation for run_all
- if (not factory->parallel_ && factory_->workers_context_[0] == nullptr)
- factory_->workers_context_[0] = this;
+ // Save maestro (=first created context) in preparation for run_all
+ if (not SIMIX_context_is_parallel() && factory_.maestro_context_ == nullptr)
+ factory_.maestro_context_ = this;
if (has_code()) {
+ xbt_assert((actor->get_stacksize() & 0xf) == 0, "Actor stack size should be multiple of 16");
if (smx_context_guard_size > 0 && not MC_is_active()) {
-
-#if !defined(PTH_STACKGROWTH) || (PTH_STACKGROWTH != -1)
+#if PTH_STACKGROWTH != -1
xbt_die(
"Stack overflow protection is known to be broken on your system: you stacks grow upwards (or detection is "
"broken). "
* Protected pages need to be put after the stack when PTH_STACKGROWTH == 1. */
#endif
- size_t size = smx_context_stack_size + smx_context_guard_size;
+ size_t size = actor->get_stacksize() + smx_context_guard_size;
#if SIMGRID_HAVE_MC
/* Cannot use posix_memalign when SIMGRID_HAVE_MC. Align stack by hand, and save the
* pointer returned by xbt_malloc0. */
- char* alloc = (char*)xbt_malloc0(size + xbt_pagesize);
- stack_ = alloc - ((uintptr_t)alloc & (xbt_pagesize - 1)) + xbt_pagesize;
- *((void**)stack_ - 1) = alloc;
+ unsigned char* alloc = static_cast<unsigned char*>(xbt_malloc0(size + xbt_pagesize));
+ stack_ = alloc - (reinterpret_cast<uintptr_t>(alloc) & (xbt_pagesize - 1)) + xbt_pagesize;
+ reinterpret_cast<unsigned char**>(stack_)[-1] = alloc;
#elif !defined(_WIN32)
- if (posix_memalign(&this->stack_, xbt_pagesize, size) != 0)
+ void* alloc;
+ if (posix_memalign(&alloc, xbt_pagesize, size) != 0)
xbt_die("Failed to allocate stack.");
+ this->stack_ = static_cast<unsigned char*>(alloc);
#else
- this->stack_ = _aligned_malloc(size, xbt_pagesize);
+ this->stack_ = static_cast<unsigned char*>(_aligned_malloc(size, xbt_pagesize));
#endif
#ifndef _WIN32
"Failed to protect stack: %s.\n"
"If you are running a lot of actors, you may be exceeding the amount of mappings allowed per process.\n"
"On Linux systems, change this value with sudo sysctl -w vm.max_map_count=newvalue (default value: 65536)\n"
- "Please see http://simgrid.gforge.inria.fr/simgrid/latest/doc/html/options.html#options_virt for more "
- "info.",
+ "Please see "
+ "https://simgrid.org/doc/latest/Configuring_SimGrid.html#configuring-the-user-code-virtualization for more "
+ "information.",
strerror(errno));
/* This is fatal. We are going to fail at some point when we try reusing this. */
}
#endif
- this->stack_ = (char*)this->stack_ + smx_context_guard_size;
+ this->stack_ = this->stack_ + smx_context_guard_size;
} else {
- this->stack_ = xbt_malloc0(smx_context_stack_size);
+ this->stack_ = static_cast<unsigned char*>(xbt_malloc0(actor->get_stacksize()));
}
-#if PTH_STACKGROWTH == -1
- ASAN_ONLY(this->asan_stack_ = static_cast<char*>(this->stack_) + smx_context_usable_stack_size);
-#else
- ASAN_ONLY(this->asan_stack_ = this->stack_);
-#endif
#if HAVE_VALGRIND_H
- unsigned int valgrind_stack_id =
- VALGRIND_STACK_REGISTER(this->stack_, (char*)this->stack_ + smx_context_stack_size);
- memcpy((char*)this->stack_ + smx_context_usable_stack_size, &valgrind_stack_id, sizeof valgrind_stack_id);
+ if (RUNNING_ON_VALGRIND)
+ this->valgrind_stack_id_ = VALGRIND_STACK_REGISTER(this->stack_, this->stack_ + actor->get_stacksize());
+#endif
+#if HAVE_SANITIZER_ADDRESS_FIBER_SUPPORT
+ this->asan_stack_ = get_stack_bottom();
+#endif
+#if HAVE_SANITIZER_THREAD_FIBER_SUPPORT
+ this->tsan_fiber_ = __tsan_create_fiber(0);
+#endif
+ } else {
+ // not has_code(): in maestro context
+#if HAVE_SANITIZER_THREAD_FIBER_SUPPORT
+ this->tsan_fiber_ = __tsan_get_current_fiber();
#endif
}
}
if (stack_ == nullptr) // maestro has no extra stack
return;
+#if HAVE_SANITIZER_THREAD_FIBER_SUPPORT
+ __tsan_destroy_fiber(tsan_fiber_);
+#endif
#if HAVE_VALGRIND_H
- unsigned int valgrind_stack_id;
- memcpy(&valgrind_stack_id, (char*)stack_ + smx_context_usable_stack_size, sizeof valgrind_stack_id);
- VALGRIND_STACK_DEREGISTER(valgrind_stack_id);
+ if (RUNNING_ON_VALGRIND)
+ VALGRIND_STACK_DEREGISTER(valgrind_stack_id_);
#endif
#ifndef _WIN32
if (smx_context_guard_size > 0 && not MC_is_active()) {
- stack_ = (char*)stack_ - smx_context_guard_size;
+ stack_ = stack_ - smx_context_guard_size;
if (mprotect(stack_, smx_context_guard_size, PROT_READ | PROT_WRITE) == -1) {
XBT_WARN("Failed to remove page protection: %s", strerror(errno));
/* try to pursue anyway */
}
#if SIMGRID_HAVE_MC
/* Retrieve the saved pointer. See SIMIX_context_stack_new above. */
- stack_ = *((void**)stack_ - 1);
+ stack_ = reinterpret_cast<unsigned char**>(stack_)[-1];
#endif
}
#endif /* not windows */
xbt_free(stack_);
}
-void* SwappedContext::get_stack()
+unsigned char* SwappedContext::get_stack_bottom() const
{
+ // Depending on the stack direction, its bottom (that make_fcontext needs) may be the lower or higher end
+#if PTH_STACKGROWTH == 1
return stack_;
+#else
+ return stack_ + get_actor()->get_stacksize();
+#endif
}
void SwappedContext::stop()
throw ForcefulKillException();
}
+void SwappedContext::swap_into(SwappedContext* to)
+{
+#if HAVE_SANITIZER_ADDRESS_FIBER_SUPPORT
+ void* fake_stack = nullptr;
+ to->asan_ctx_ = this;
+ __sanitizer_start_switch_fiber(this->asan_stop_ ? nullptr : &fake_stack, to->asan_stack_, to->asan_stack_size_);
+#endif
+#if HAVE_SANITIZER_THREAD_FIBER_SUPPORT
+ __tsan_switch_to_fiber(to->tsan_fiber_, 0);
+#endif
+
+ swap_into_for_real(to);
+
+#if HAVE_SANITIZER_ADDRESS_FIBER_SUPPORT
+ __sanitizer_finish_switch_fiber(fake_stack, &this->asan_ctx_->asan_stack_, &this->asan_ctx_->asan_stack_size_);
+#endif
+}
+
/** Maestro wants to run all ready actors */
void SwappedContextFactory::run_all()
{
* stuff It is much easier to understand what happens if you see the working threads as bodies that swap their soul
* for the ones of the simulated processes that must run.
*/
- if (parallel_) {
- threads_working_ = 0;
-
+ if (SIMIX_context_is_parallel()) {
// We lazily create the parmap so that all options are actually processed when doing so.
if (parmap_ == nullptr)
- parmap_ = new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode());
+ parmap_.reset(
+ new simgrid::xbt::Parmap<smx_actor_t>(SIMIX_context_get_nthreads(), SIMIX_context_get_parallel_mode()));
// Usually, Parmap::apply() executes the provided function on all elements of the array.
// Here, the executed function does not return the control to the parmap before all the array is processed:
// It only yields back to worker_context when the work array is exhausted.
// - So, resume() is only launched from the parmap for the first job of each minion.
parmap_->apply(
- [](smx_actor_t process) {
- SwappedContext* context = static_cast<SwappedContext*>(process->context_);
+ [](const actor::ActorImpl* process) {
+ SwappedContext* context = static_cast<SwappedContext*>(process->context_.get());
context->resume();
},
simix_global->actors_to_run);
return;
/* maestro is already saved in the first slot of workers_context_ */
- smx_actor_t first_actor = simix_global->actors_to_run.front();
+ const actor::ActorImpl* first_actor = simix_global->actors_to_run.front();
process_index_ = 1;
/* execute the first actor; it will chain to the others when using suspend() */
- static_cast<SwappedContext*>(first_actor->context_)->resume();
+ static_cast<SwappedContext*>(first_actor->context_.get())->resume();
}
}
*/
void SwappedContext::resume()
{
- if (factory_->parallel_) {
- // Save the thread number (my body) in an os-thread-specific area
- worker_id_ = factory_->threads_working_.fetch_add(1, std::memory_order_relaxed);
- // Save my current soul (either maestro, or one of the minions) in a permanent area
- SwappedContext* worker_context = static_cast<SwappedContext*>(self());
- factory_->workers_context_[worker_id_] = worker_context;
- // Switch my soul and the actor's one
- Context::set_current(this);
- worker_context->swap_into(this);
- // No body runs that soul anymore at this point, but it is stored in a safe place.
- // When the executed actor will do a blocking action, ActorImpl::yield() will call suspend(), below.
- } else { // sequential execution
- SwappedContext* old = static_cast<SwappedContext*>(self());
- Context::set_current(this);
- old->swap_into(this);
+ SwappedContext* old = static_cast<SwappedContext*>(self());
+ if (SIMIX_context_is_parallel()) {
+ // Save my current soul (either maestro, or one of the minions) in a thread-specific area
+ worker_context_ = old;
}
+ // Switch my soul and the actor's one
+ Context::set_current(this);
+ old->swap_into(this);
+ // No body runs that soul anymore at this point, but it is stored in a safe place.
+ // When the executed actor will do a blocking action, ActorImpl::yield() will call suspend(), below.
}
/** The actor wants to yield back to maestro, because it is blocked in a simcall (i.e., in ActorImpl::yield())
*
* Actually, it does not really yield back to maestro, but directly into the next executable actor.
*
- * This makes the parmap::apply awkward (see ParallelUContext::run_all()) because it only apply regularly
+ * This makes the parmap::apply awkward (see SwappedContextFactory::run_all()) because it only apply regularly
* on the few first elements of the array, but it saves a lot of context switches back to maestro,
* and directly forth to the next executable actor.
*/
void SwappedContext::suspend()
{
- if (factory_->parallel_) {
+ SwappedContext* next_context;
+ if (SIMIX_context_is_parallel()) {
// Get some more work to directly swap into the next executable actor instead of yielding back to the parmap
- boost::optional<smx_actor_t> next_work = factory_->parmap_->next();
- SwappedContext* next_context;
+ boost::optional<smx_actor_t> next_work = factory_.parmap_->next();
if (next_work) {
// There is a next soul to embody (ie, another executable actor)
XBT_DEBUG("Run next process");
- next_context = static_cast<SwappedContext*>(next_work.get()->context_);
+ next_context = static_cast<SwappedContext*>(next_work.get()->context_.get());
} else {
// All actors were run, go back to the parmap context
XBT_DEBUG("No more actors to run");
- // worker_id_ is the identity of my body, stored in thread_local when starting the scheduling round
- next_context = factory_->workers_context_[worker_id_];
+ // worker_context_ is my own soul, stored in thread_local when starting the scheduling round
+ next_context = worker_context_;
// When given that soul, the body will wait for the next scheduling round
}
-
- // Get the next soul to run, either from another actor or the initial minion's one
- Context::set_current(next_context);
- this->swap_into(next_context);
-
} else { // sequential execution
/* determine the next context */
- SwappedContext* next_context;
- unsigned long int i = factory_->process_index_;
- factory_->process_index_++;
+ unsigned long int i = factory_.process_index_;
+ factory_.process_index_++;
if (i < simix_global->actors_to_run.size()) {
/* Actually swap into the next actor directly without transiting to maestro */
XBT_DEBUG("Run next actor");
- next_context = static_cast<SwappedContext*>(simix_global->actors_to_run[i]->context_);
+ next_context = static_cast<SwappedContext*>(simix_global->actors_to_run[i]->context_.get());
} else {
/* all processes were run, actually return to maestro */
XBT_DEBUG("No more actors to run");
- next_context = factory_->workers_context_[0];
+ next_context = factory_.maestro_context_;
}
- Context::set_current(next_context);
- this->swap_into(next_context);
}
+ Context::set_current(next_context);
+ this->swap_into(next_context);
}
} // namespace context