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Add some debug info
[simgrid.git]
/
src
/
mc
/
api
/
State.cpp
diff --git
a/src/mc/api/State.cpp
b/src/mc/api/State.cpp
index
9f6ec0c
..
866a1d0
100644
(file)
--- a/
src/mc/api/State.cpp
+++ b/
src/mc/api/State.cpp
@@
-25,7
+25,6
@@
State::State(RemoteApp& remote_app) : num_(++expended_states_)
{
XBT_VERB("Creating a guide for the state");
-
if (_sg_mc_strategy == "none")
strategy_ = std::make_shared<BasicStrategy>();
else if (_sg_mc_strategy == "max_match_comm")
@@
-33,10
+32,9
@@
State::State(RemoteApp& remote_app) : num_(++expended_states_)
else if (_sg_mc_strategy == "min_match_comm")
strategy_ = std::make_shared<MinMatchComm>();
else if (_sg_mc_strategy == "uniform") {
- xbt::random::set_mersenne_seed(_sg_mc_random_seed);
+ xbt::random::set_mersenne_seed(_sg_mc_random_seed);
strategy_ = std::make_shared<UniformStrategy>();
- }
- else
+ } else
THROW_IMPOSSIBLE;
remote_app.get_actors_status(strategy_->actors_to_run_);
@@
-58,7
+56,7
@@
State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
strategy_ = std::make_shared<MaxMatchComm>();
else if (_sg_mc_strategy == "min_match_comm")
strategy_ = std::make_shared<MinMatchComm>();
- else if (_sg_mc_strategy == "uniform")
+ else if (_sg_mc_strategy == "uniform")
strategy_ = std::make_shared<UniformStrategy>();
else
THROW_IMPOSSIBLE;
@@
-214,6
+212,9
@@
void State::seed_wakeup_tree_if_needed(const odpor::Execution& prior)
{
// TODO: It would be better not to have such a flag.
if (has_initialized_wakeup_tree) {
+ XBT_DEBUG("Reached a node with the following initialized WuT:");
+ XBT_DEBUG("\n%s", wakeup_tree_.string_of_whole_tree().c_str());
+
return;
}
// TODO: Note that the next action taken by the actor may be updated
@@
-239,6
+240,11
@@
void State::seed_wakeup_tree_if_needed(const odpor::Execution& prior)
void State::sprout_tree_from_parent_state()
{
+
+ XBT_DEBUG("Initializing Wut with parent one:");
+ XBT_DEBUG("\n%s", parent_state_->wakeup_tree_.string_of_whole_tree().c_str());
+
+
xbt_assert(parent_state_ != nullptr, "Attempting to construct a wakeup tree for the root state "
"(or what appears to be, rather for state without a parent defined)");
const auto min_process_node = parent_state_->wakeup_tree_.get_min_single_process_node();
@@
-248,7
+254,7
@@
void State::sprout_tree_from_parent_state()
"deciding when to make subtrees in ODPOR is incorrect");
xbt_assert((get_transition_in()->aid_ == min_process_node.value()->get_actor()) &&
(get_transition_in()->type_ == min_process_node.value()->get_action()->type_),
- "We tried to make a subtree from a parent state who claimed to have executed `%s` on actor %ld"
+ "We tried to make a subtree from a parent state who claimed to have executed `%s` on actor %ld
"
"but whose wakeup tree indicates it should have executed `%s` on actor %ld. This indicates "
"that exploration is not following ODPOR. Are you sure you're choosing actors "
"to schedule from the wakeup tree?",