context::ContextFactory* get_context_factory() const { return context_factory_; }
void set_context_factory(context::ContextFactory* factory) { context_factory_ = factory; }
bool has_context_factory() const { return context_factory_ != nullptr; }
- void destroy_context_factory()
- {
- delete context_factory_;
- context_factory_ = nullptr;
- }
void context_mod_init() const;
/**
const std::vector<actor::ActorImpl*>& get_actors_to_run() const { return actors_to_run_; }
const std::vector<actor::ActorImpl*>& get_actors_that_ran() const { return actors_that_ran_; }
- void wake_all_waiting_actors() const;
+ void handle_ended_actions() const;
/**
* Garbage collection
*