-/* Copyright (c) 2007-2022. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2007-2023. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "src/kernel/lmm/bmf.hpp"
+#include "src/simgrid/math_utils.h"
#include <Eigen/LU>
#include <iostream>
{
std::stringstream debug;
std::copy(container.begin(), container.end(),
- std::ostream_iterator<typename std::remove_reference<decltype(container)>::type::value_type>(debug, " "));
+ std::ostream_iterator<typename std::remove_reference_t<decltype(container)>::value_type>(debug, " "));
return debug.str();
}
Eigen::VectorXd remaining = (A_ * rho) - C_;
remaining = remaining.array() * shared.array(); // ignore non shared resources
bmf = bmf && (not std::any_of(remaining.data(), remaining.data() + remaining.size(),
- [](double v) { return double_positive(v, sg_maxmin_precision); }));
+ [](double v) { return double_positive(v, sg_precision_workamount); }));
// 3) every player receives maximum share in at least 1 saturated resource
// due to subflows, compare with the maximum consumption and not the A matrix
// matrix_ji: boolean indicating player p has the maximum share at resource j
Eigen::MatrixXi player_max_share =
- ((usage.array().colwise() - max_share.array()).abs() <= sg_maxmin_precision).cast<int>();
+ ((usage.array().colwise() - max_share.array()).abs() <= sg_precision_workamount).cast<int>();
// but only saturated resources must be considered
- Eigen::VectorXi saturated = (remaining.array().abs() <= sg_maxmin_precision).cast<int>();
+ Eigen::VectorXi saturated = (remaining.array().abs() <= sg_precision_workamount).cast<int>();
XBT_DEBUG("Saturated_j resources:\n%s", debug_eigen(saturated).c_str());
player_max_share.array().colwise() *= saturated.array();
// just check if it has received at least it's bound
for (int p = 0; p < rho.size(); p++) {
- if (double_equals(rho[p], phi_[p], sg_maxmin_precision)) {
+ if (double_equals(rho[p], phi_[p], sg_precision_workamount)) {
player_max_share(0, p) = 1; // it doesn't really matter, just to say that it's a bmf
saturated[0] = 1;
}