#include "src/mc/api/State.hpp"
#include "src/mc/api/guide/BasicGuide.hpp"
+#include "src/mc/api/guide/WaitGuide.hpp"
#include "src/mc/explo/Exploration.hpp"
#include "src/mc/mc_config.hpp"
long State::expended_states_ = 0;
-State::State(RemoteApp& remote_app) : num_(++expended_states_), guide(std::make_unique<BasicGuide>())
+State::State(RemoteApp& remote_app) : num_(++expended_states_)
{
- remote_app.get_actors_status(guide->actors_to_run_);
+ XBT_VERB("Creating a guide for the state");
+ if (_sg_mc_guided == "none")
+ guide_ = std::make_shared<BasicGuide>();
+ if (_sg_mc_guided == "nb_wait")
+ guide_ = std::make_shared<WaitGuide>();
+
+ recipe_ = std::list<Transition*>();
+
+ remote_app.get_actors_status(guide_->actors_to_run_);
/* Stateful model checking */
if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
- remote_app.get_remote_process_memory());
+ *remote_app.get_remote_process_memory());
}
-State::State(RemoteApp& remote_app, const State* parent_state)
- : num_(++expended_states_), parent_state_(parent_state), guide(std::make_unique<BasicGuide>())
+State::State(RemoteApp& remote_app, std::shared_ptr<State> parent_state)
+ : num_(++expended_states_), parent_state_(parent_state)
{
- remote_app.get_actors_status(guide->actors_to_run_);
+ if (_sg_mc_guided == "none")
+ guide_ = std::make_shared<BasicGuide>();
+ if (_sg_mc_guided == "nb_wait")
+ guide_ = std::make_shared<WaitGuide>();
+ *guide_ = *(parent_state->guide_);
+
+ recipe_ = std::list(parent_state_->get_recipe());
+ recipe_.push_back(parent_state_->get_transition());
+
+ remote_app.get_actors_status(guide_->actors_to_run_);
/* Stateful model checking */
if ((_sg_mc_checkpoint > 0 && (num_ % _sg_mc_checkpoint == 0)) || _sg_mc_termination)
system_state_ = std::make_shared<simgrid::mc::Snapshot>(num_, remote_app.get_page_store(),
- remote_app.get_remote_process_memory());
+ *remote_app.get_remote_process_memory());
/* If we want sleep set reduction, copy the sleep set and eventually removes things from it */
if (_sg_mc_sleep_set) {
* And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
* it is not explored*/
for (auto& [aid, transition] : parent_state_->get_sleep_set()) {
-
if (not parent_state_->get_transition()->depends(&transition)) {
-
- sleep_set_.emplace(aid, transition);
- if (guide->actors_to_run_.count(aid) != 0) {
+ sleep_set_.try_emplace(aid, transition);
+ if (guide_->actors_to_run_.count(aid) != 0) {
XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
- guide->actors_to_run_.at(aid).mark_done();
+ guide_->actors_to_run_.at(aid).mark_done();
}
} else
XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with >>%s<<",
std::size_t State::count_todo() const
{
- return boost::range::count_if(this->guide->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
+ return boost::range::count_if(this->guide_->actors_to_run_, [](auto& pair) { return pair.second.is_todo(); });
}
-void State::mark_all_enabled_todo()
+std::size_t State::count_todo_multiples() const
{
- for (auto const& [aid, _] : this->get_actors_list()) {
- if (this->is_actor_enabled(aid) and not is_actor_done(aid)) {
- this->mark_todo(aid);
- }
- }
+ size_t count = 0;
+ for (auto& [_, actor] : guide_->actors_to_run_)
+ if (actor.is_todo())
+ count += actor.get_times_not_considered();
+
+ return count;
}
Transition* State::get_transition() const
return transition_;
}
-// This should be intierely done in GuidedState
aid_t State::next_transition() const
{
- XBT_DEBUG("Search for an actor to run. %zu actors to consider", guide->actors_to_run_.size());
- for (auto const& [aid, actor] : guide->actors_to_run_) {
+ XBT_DEBUG("Search for an actor to run. %zu actors to consider", guide_->actors_to_run_.size());
+ for (auto const& [aid, actor] : guide_->actors_to_run_) {
/* Only consider actors (1) marked as interleaving by the checker and (2) currently enabled in the application */
if (not actor.is_todo() || not actor.is_enabled() || actor.is_done()) {
-
if (not actor.is_todo())
XBT_DEBUG("Can't run actor %ld because it is not todo", aid);
return -1;
}
+std::pair<aid_t, double> State::next_transition_guided() const
+{
+ return guide_->next_transition();
+}
+
// This should be done in GuidedState, or at least interact with it
void State::execute_next(aid_t next, RemoteApp& app)
{
+ // First, warn the guide, so it knows how to build a proper child state
+ guide_->execute_next(next, app);
+
// This actor is ready to be executed. Execution involves three phases:
// 1. Identify the appropriate ActorState to prepare for execution
// when simcall_handle will be called on it
- auto& actor_state = guide->actors_to_run_.at(next);
+ auto& actor_state = guide_->actors_to_run_.at(next);
const unsigned times_considered = actor_state.do_consider();
const auto* expected_executed_transition = actor_state.get_transition(times_considered);
xbt_assert(expected_executed_transition != nullptr,