-/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2020. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#include "simgrid/s4u/Host.hpp"
#include "simgrid/s4u/VirtualMachine.hpp"
#include "src/include/mc/mc.h"
+#include "src/kernel/EngineImpl.hpp"
#include "src/kernel/activity/ExecImpl.hpp"
#include "src/mc/mc_replay.hpp"
#include "src/surf/HostImpl.hpp"
XBT_LOG_NEW_DEFAULT_SUBCATEGORY(s4u_actor, s4u, "S4U actors");
namespace simgrid {
+
+template class xbt::Extendable<s4u::Actor>;
+
namespace s4u {
xbt::signal<void(Actor&)> s4u::Actor::on_creation;
// ***** Actor creation *****
Actor* Actor::self()
{
- kernel::context::Context* self_context = kernel::context::Context::self();
+ const kernel::context::Context* self_context = kernel::context::Context::self();
if (self_context == nullptr)
return nullptr;
return actor->iface();
}
+/** Set a non-default stack size for this context (in Kb)
+ *
+ * This must be done before starting the actor, and it won't work with the thread factory. */
+ActorPtr Actor::set_stacksize(unsigned stacksize)
+{
+ pimpl_->set_stacksize(stacksize * 1024);
+ return this;
+}
+
ActorPtr Actor::start(const std::function<void()>& code)
{
simgrid::kernel::actor::simcall([this, &code] { pimpl_->start(code); });
ActorPtr Actor::create(const std::string& name, s4u::Host* host, const std::string& function,
std::vector<std::string> args)
{
- const simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
+ const simgrid::kernel::actor::ActorCodeFactory& factory =
+ simgrid::kernel::EngineImpl::get_instance()->get_function(function);
return create(name, host, factory(std::move(args)));
}
{
intrusive_ptr_release(actor->pimpl_);
}
-int Actor::get_refcount()
+int Actor::get_refcount() const
{
return pimpl_->get_refcount();
}
// The joined process is already finished, just wake up the issuer right away
issuer->simcall_answer();
} else {
- smx_activity_t sync = issuer->join(target, timeout);
- sync->register_simcall(&issuer->simcall);
+ kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
+ sync->register_simcall(&issuer->simcall_);
}
});
}
const s4u::Host* previous_location = get_host();
kernel::actor::simcall([this, new_host]() {
- if (pimpl_->waiting_synchro != nullptr) {
+ if (pimpl_->waiting_synchro_ != nullptr) {
// The actor is blocked on an activity. If it's an exec, migrate it too.
// FIXME: implement the migration of other kinds of activities
kernel::activity::ExecImplPtr exec =
- boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(pimpl_->waiting_synchro);
+ boost::dynamic_pointer_cast<kernel::activity::ExecImpl>(pimpl_->waiting_synchro_);
xbt_assert(exec.get() != nullptr, "We can only migrate blocked actors when they are blocked on executions.");
exec->migrate(new_host);
}
s4u::Actor::on_resume(*this);
}
-bool Actor::is_suspended()
+bool Actor::is_suspended() const
{
return pimpl_->is_suspended();
}
}
/** @brief Get the kill time of an actor(or 0 if unset). */
-double Actor::get_kill_time()
+double Actor::get_kill_time() const
{
return pimpl_->get_kill_time();
}
issuer->simcall_answer();
return;
}
- smx_activity_t sync = issuer->sleep(duration);
- sync->register_simcall(&issuer->simcall);
+ kernel::activity::ActivityImplPtr sync = issuer->sleep(duration);
+ sync->register_simcall(&issuer->simcall_);
});
Actor::on_wake_up(*issuer->ciface());
ExecPtr exec_init(double flops_amount)
{
- return ExecPtr(new ExecSeq(get_host(), flops_amount));
+ ExecPtr exec = ExecPtr(new Exec());
+ exec->set_flops_amount(flops_amount)->set_host(get_host());
+ return exec;
}
ExecPtr exec_init(const std::vector<s4u::Host*>& hosts, const std::vector<double>& flops_amounts,
xbt_assert(std::all_of(bytes_amounts.begin(), bytes_amounts.end(), [](double elm) { return std::isfinite(elm); }),
"flops_amounts comprises infinite values!");
- return ExecPtr(new ExecPar(hosts, flops_amounts, bytes_amounts));
+ ExecPtr exec = ExecPtr(new Exec());
+ exec->set_flops_amounts(flops_amounts)->set_bytes_amounts(bytes_amounts)->set_hosts(hosts);
+ return exec;
}
ExecPtr exec_async(double flops)
kernel::actor::simcall_blocking<void>([self] { self->suspend(); });
}
-void resume()
-{
- kernel::actor::ActorImpl* self = simgrid::kernel::actor::ActorImpl::self();
- kernel::actor::simcall([self] { self->resume(); });
- Actor::on_resume(*self->ciface());
-}
-
void exit()
{
kernel::actor::ActorImpl* self = simgrid::kernel::actor::ActorImpl::self();
} // namespace simgrid
/* **************************** Public C interface *************************** */
+size_t sg_actor_count()
+{
+ return simgrid::s4u::Engine::get_instance()->get_actor_count();
+}
+
+sg_actor_t* sg_actor_list()
+{
+ const simgrid::s4u::Engine* e = simgrid::s4u::Engine::get_instance();
+ size_t actor_count = e->get_actor_count();
+ xbt_assert(actor_count > 0, "There is no actor!");
+ std::vector<simgrid::s4u::ActorPtr> actors = e->get_all_actors();
+
+ sg_actor_t* res = xbt_new(sg_actor_t, actors.size());
+ for (size_t i = 0; i < actor_count; i++)
+ res[i] = actors[i].get();
+ return res;
+}
sg_actor_t sg_actor_init(const char* name, sg_host_t host)
{
return simgrid::s4u::Actor::init(name, host).get();
}
-void sg_actor_start(sg_actor_t actor, xbt_main_func_t code, int argc, char** argv)
+void sg_actor_start(sg_actor_t actor, xbt_main_func_t code, int argc, const char* const* argv)
{
- simgrid::simix::ActorCode function;
+ simgrid::kernel::actor::ActorCode function;
if (code)
- function = simgrid::xbt::wrap_main(code, argc, static_cast<const char* const*>(argv));
+ function = simgrid::xbt::wrap_main(code, argc, argv);
actor->start(std::move(function));
}
-/** @ingroup m_actor_management
+sg_actor_t sg_actor_create(const char* name, sg_host_t host, xbt_main_func_t code, int argc, const char* const* argv)
+{
+ simgrid::kernel::actor::ActorCode function = simgrid::xbt::wrap_main(code, argc, argv);
+ return simgrid::s4u::Actor::init(name, host)->start(std::move(function)).get();
+}
+
+void sg_actor_set_stacksize(sg_actor_t actor, unsigned size)
+{
+ actor->set_stacksize(size);
+}
+
+void sg_actor_exit()
+{
+ simgrid::s4u::this_actor::exit();
+}
+
+/**
* @brief Returns the process ID of @a actor.
*
* This function checks whether @a actor is a valid pointer and return its PID (or 0 in case of problem).
*/
+
aid_t sg_actor_get_PID(const_sg_actor_t actor)
{
/* Do not raise an exception here: this function is called by the logs
return actor->get_pid();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns the process ID of the parent of @a actor.
*
* This function checks whether @a actor is a valid pointer and return its parent's PID.
return actor->get_ppid();
}
-/** @ingroup m_actor_management
- *
+/**
* @brief Return a #sg_actor_t given its PID.
*
* This function search in the list of all the created sg_actor_t for a sg_actor_t whose PID is equal to @a PID.
return simgrid::s4u::Actor::by_pid(pid).get();
}
-/** @ingroup m_actor_management
- * @brief Return the name of an actor.
- */
+/** @brief Return the name of an actor. */
const char* sg_actor_get_name(const_sg_actor_t actor)
{
return actor->get_cname();
return actor->get_host();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns the value of a given actor property
*
* @param actor an actor
return actor->get_property(name);
}
-/** @ingroup m_actor_management
+/**
* @brief Return the list of properties
*
* This function returns all the parameters associated with an actor
return as_dict;
}
-/** @ingroup m_actor_management
+/**
* @brief Suspend the actor.
*
* This function suspends the actor by suspending the task on which it was waiting for the completion.
actor->suspend();
}
-/** @ingroup m_actor_management
+/**
* @brief Resume a suspended actor.
*
* This function resumes a suspended actor by resuming the task on which it was waiting for the completion.
actor->resume();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns true if the actor is suspended .
*
* This checks whether an actor is suspended or not by inspecting the task on which it was waiting for the completion.
*/
-int sg_actor_is_suspended(sg_actor_t actor)
+int sg_actor_is_suspended(const_sg_actor_t actor)
{
return actor->is_suspended();
}
-/**
- * @ingroup m_actor_management
- * @brief Restarts an actor from the beginning.
- */
+/** @brief Restarts an actor from the beginning. */
sg_actor_t sg_actor_restart(sg_actor_t actor)
{
return actor->restart();
}
/**
- * @ingroup m_actor_management
* @brief Sets the "auto-restart" flag of the actor.
* If the flag is set to 1, the actor will be automatically restarted when its host comes back up.
*/
actor->set_auto_restart(auto_restart);
}
-/** @ingroup m_actor_management
- * @brief This actor will be terminated automatically when the last non-daemon actor finishes
- */
+/** @brief This actor will be terminated automatically when the last non-daemon actor finishes */
void sg_actor_daemonize(sg_actor_t actor)
{
actor->daemonize();
}
-/** @ingroup m_actor_management
+/** Returns whether or not this actor has been daemonized or not */
+int sg_actor_is_daemon(const_sg_actor_t actor)
+{
+ return actor->is_daemon();
+}
+
+/**
* @brief Migrates an actor to another location.
*
* This function changes the value of the #sg_host_t on which @a actor is running.
process->set_host(host);
}
-/** @ingroup m_actor_management
+/**
* @brief Wait for the completion of a #sg_actor_t.
*
* @param actor the actor to wait for
simgrid::s4u::Actor::kill_all();
}
-/** @ingroup m_actor_management
+/**
* @brief Set the kill time of an actor.
*
* @param actor an actor
simgrid::s4u::this_actor::sleep_for(duration);
}
+void sg_actor_sleep_until(double wakeup_time)
+{
+ simgrid::s4u::this_actor::sleep_until(wakeup_time);
+}
+
sg_actor_t sg_actor_attach(const char* name, void* data, sg_host_t host, xbt_dict_t properties)
{
xbt_assert(host != nullptr, "Invalid parameters: host and code params must not be nullptr");
return simgrid::s4u::Actor::self();
}
-void sg_actor_self_execute(double flops)
+void sg_actor_self_execute(double flops) // XBT_DEPRECATED_v330
{
simgrid::s4u::this_actor::execute(flops);
}
+void sg_actor_execute(double flops)
+{
+ simgrid::s4u::this_actor::execute(flops);
+}
+void sg_actor_execute_with_priority(double flops, double priority)
+{
+ simgrid::s4u::this_actor::exec_init(flops)->set_priority(priority)->wait();
+}
+
+void sg_actor_parallel_execute(int host_nb, sg_host_t* host_list, double* flops_amount, double* bytes_amount)
+{
+ std::vector<simgrid::s4u::Host*> hosts(host_list, host_list + host_nb);
+ std::vector<double> flops;
+ std::vector<double> bytes;
+ if (flops_amount != nullptr)
+ flops = std::vector<double>(flops_amount, flops_amount + host_nb);
+ if (bytes_amount != nullptr)
+ bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
+
+ simgrid::s4u::this_actor::parallel_execute(hosts, flops, bytes);
+}
+
/** @brief Take an extra reference on that actor to prevent it to be garbage-collected */
void sg_actor_ref(const_sg_actor_t actor)
{
{
actor->set_data(userdata);
}
+/** @brief Add a function to the list of "on_exit" functions for the current process.
+ * The on_exit functions are the functions executed when your process is killed.
+ * You should use them to free the data used by your process.
+ */
+void sg_actor_on_exit(void_f_int_pvoid_t fun, void* data)
+{
+ simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
+}
+
+sg_exec_t sg_actor_exec_init(double computation_amount)
+{
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_init(computation_amount);
+ exec->add_ref();
+ return exec.get();
+}
+
+sg_exec_t sg_actor_parallel_exec_init(int host_nb, const sg_host_t* host_list, double* flops_amount,
+ double* bytes_amount)
+{
+ std::vector<simgrid::s4u::Host*> hosts(host_list, host_list + host_nb);
+ std::vector<double> flops;
+ std::vector<double> bytes;
+ if (flops_amount != nullptr)
+ flops = std::vector<double>(flops_amount, flops_amount + host_nb);
+ if (bytes_amount != nullptr)
+ bytes = std::vector<double>(bytes_amount, bytes_amount + host_nb * host_nb);
+
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::ExecPtr(new simgrid::s4u::Exec());
+ exec->set_flops_amounts(flops)->set_bytes_amounts(bytes)->set_hosts(hosts);
+ exec->add_ref();
+ return exec.get();
+}
+
+sg_exec_t sg_actor_exec_async(double computation_amount)
+{
+ simgrid::s4u::ExecPtr exec = simgrid::s4u::this_actor::exec_async(computation_amount);
+ exec->add_ref();
+ return exec.get();
+}