DIE_IMPOSSIBLE;
}
}
- ctx.scenarios.push_back({type, ctx.start_time, duration, sender_expected, receiver_expected, steps, ctx.index});
+ Scenario scen{type, ctx.start_time, duration, sender_expected, receiver_expected, steps, ctx.index};
+ ctx.scenarios.push_back(scen);
ctx.active++;
}
ctx.index++;