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Merge branch 'master' into actor-priority
[simgrid.git]
/
src
/
kernel
/
routing
/
NetPoint.cpp
diff --git
a/src/kernel/routing/NetPoint.cpp
b/src/kernel/routing/NetPoint.cpp
index 054b8b4e3bfbb7bba637ad7b7ee3ceeefa78e523..3670c7099cbacbb71062d67e939517cc9e665402 100644
(file)
--- a/
src/kernel/routing/NetPoint.cpp
+++ b/
src/kernel/routing/NetPoint.cpp
@@
-21,7
+21,7
@@
NetPoint::NetPoint(std::string name, NetPoint::Type componentType, NetZoneImpl*
{
if (netzone_p != nullptr)
id_ = netzone_p->addComponent(this);
- simgrid::s4u::Engine::
i
nstance()->netpointRegister(this);
+ simgrid::s4u::Engine::
getI
nstance()->netpointRegister(this);
simgrid::kernel::routing::NetPoint::onCreation(this);
}
}
@@
-34,5
+34,5
@@
NetPoint::NetPoint(std::string name, NetPoint::Type componentType, NetZoneImpl*
*/
simgrid::kernel::routing::NetPoint* sg_netpoint_by_name_or_null(const char* name)
{
- return simgrid::s4u::Engine::
instance()->n
etpointByNameOrNull(name);
+ return simgrid::s4u::Engine::
getInstance()->getN
etpointByNameOrNull(name);
}