-/* Copyright (c) 2010-2020. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2010-2021. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
simgrid::kernel::resource::Action::State /*previous*/)
{
for (simgrid::kernel::resource::Cpu* const& cpu : action.cpus()) {
- simgrid::s4u::Host* host = cpu->get_host();
+ simgrid::s4u::Host* host = cpu->get_iface();
if (host != nullptr) {
// If it's a VM, take the corresponding PM
const simgrid::s4u::VirtualMachine* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host);
// that the next trigger would be the 2nd compute, hence ignoring the idle time
// during the recv call. By updating at the beginning of a compute, we can
// fix that. (If the cpu is not idle, this is not required.)
- simgrid::s4u::Exec::on_start.connect([](simgrid::s4u::Actor const&, simgrid::s4u::Exec const& activity) {
+ simgrid::s4u::Exec::on_start.connect([](simgrid::s4u::Exec const& activity) {
if (activity.get_host_number() == 1) { // We only run on one host
simgrid::s4u::Host* host = activity.get_host();
const simgrid::s4u::VirtualMachine* vm = dynamic_cast<simgrid::s4u::VirtualMachine*>(host);