- XBT_INFO("Hello!"); /* - First start a victim process */
- sg_actor_t victimA = sg_actor_init("victim A", sg_host_by_name("Fafard"));
- sg_actor_start(victimA, victimA_fun, 0, NULL);
- sg_actor_t victimB = sg_actor_init("victim B", sg_host_by_name("Jupiter"));
- sg_actor_start(victimB, victimB_fun, 0, NULL);
+ XBT_INFO("Hello!"); /* - First start a victim actor */
+ sg_actor_t victimA = sg_actor_create("victim A", sg_host_by_name("Fafard"), victimA_fun, 0, NULL);
+
+ sg_actor_t victimB = sg_actor_create("victim B", sg_host_by_name("Jupiter"), victimB_fun, 0, NULL);
+ sg_actor_ref(victimB); // We have to take that ref because victimB will end before we try to kill it
+