-/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2020. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
Actor& operator=(Actor const&) = delete;
// ***** Reference count *****
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Actor * actor);
- friend XBT_PUBLIC void intrusive_ptr_release(Actor * actor);
+ friend XBT_PUBLIC void intrusive_ptr_add_ref(const Actor* actor);
+ friend XBT_PUBLIC void intrusive_ptr_release(const Actor* actor);
#endif
/** Retrieve the amount of references on that object. Useful to debug the automatic refcounting */
int get_refcount();
#endif
/** Signal indicating that an actor terminated its code.
+ * @beginrst
* The actor may continue to exist if it is still referenced in the simulation, but it's not active anymore.
- * If you want to free extra data when the actor's destructor is called, use Actor::on_destruction.
- * If you want to register to the termination of a given actor, use this_actor::on_exit() instead.*/
+ * If you want to free extra data when the actor's destructor is called, use :cpp:var:`Actor::on_destruction`.
+ * If you want to register to the termination of a given actor, use :cpp:func:`this_actor::on_exit()` instead.
+ * @endrst
+ */
static xbt::signal<void(Actor const&)> on_termination;
/** Signal indicating that an actor is about to disappear (its destructor was called).
* This signal is fired for any destructed actor, which is mostly useful when designing plugins and extensions.
#ifndef DOXYGEN
XBT_ATTRIB_DEPRECATED_v329("Please use set_host() instead") XBT_PUBLIC void migrate(Host* new_host);
#endif
-
-/** @} */
}