-/* Copyright (c) 2006-2019. The SimGrid Team. All rights reserved. */
+/* Copyright (c) 2006-2023. The SimGrid Team. All rights reserved. */
/* This program is free software; you can redistribute it and/or modify it
* under the terms of the license (GNU LGPL) which comes with this package. */
#ifndef SIMGRID_S4U_ACTIVITY_HPP
#define SIMGRID_S4U_ACTIVITY_HPP
+#include <algorithm>
+#include <atomic>
+#include <set>
#include <simgrid/forward.h>
+#include <stdexcept>
+#include <string>
+#include <string_view>
+#include <vector>
+#include <xbt/Extendable.hpp>
+#include <xbt/asserts.h>
#include <xbt/signal.hpp>
+#include <xbt/utility.hpp>
+
+XBT_LOG_EXTERNAL_CATEGORY(s4u_activity);
namespace simgrid {
+
+extern template class XBT_PUBLIC xbt::Extendable<s4u::Activity>;
+
namespace s4u {
/** @brief Activities
*
* This class is the ancestor of every activities that an actor can undertake.
* That is, activities are all the things that do take time to the actor in the simulated world.
- *
- * They are somewhat linked but not identical to simgrid::kernel::resource::Action,
- * that are stuff occurring on a resource:
- *
- * - A sequential execution activity encompasses 2 actions: one for the exec itself,
- * and a time-limited sleep used as timeout detector.
- * - A point-to-point communication activity encompasses 3 actions: one for the comm itself
- * (which spans on all links of the path), and one infinite sleep used as failure detector
- * on both sender and receiver hosts.
- * - Synchronization activities may possibly be connected to no action.
*/
-class XBT_PUBLIC Activity {
+class XBT_PUBLIC Activity : public xbt::Extendable<Activity> {
+#ifndef DOXYGEN
+ friend ActivitySet;
friend Comm;
- friend XBT_PUBLIC void intrusive_ptr_release(Comm * c);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Comm * c);
-
friend Exec;
- friend ExecSeq;
- friend ExecPar;
- friend XBT_PUBLIC void intrusive_ptr_release(Exec * e);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Exec * e);
-
friend Io;
- friend XBT_PUBLIC void intrusive_ptr_release(Io* i);
- friend XBT_PUBLIC void intrusive_ptr_add_ref(Io* i);
+ friend Mess;
+ friend kernel::activity::ActivityImpl;
+ friend std::vector<ActivityPtr> create_DAG_from_dot(const std::string& filename);
+ friend std::vector<ActivityPtr> create_DAG_from_DAX(const std::string& filename);
+ friend std::vector<ActivityPtr> create_DAG_from_json(const std::string& filename);
+#endif
+
+public:
+ // enum class State { ... }
+ XBT_DECLARE_ENUM_CLASS(State, INITED, STARTING, STARTED, FAILED, CANCELED, FINISHED);
+
+ virtual bool is_assigned() const = 0;
+ bool dependencies_solved() const { return dependencies_.empty(); }
+ bool has_no_successor() const { return successors_.empty(); }
+ const std::set<ActivityPtr>& get_dependencies() const { return dependencies_; }
+ const std::vector<ActivityPtr>& get_successors() const { return successors_; }
protected:
Activity() = default;
virtual ~Activity() = default;
+ void destroy();
+
+ void release_dependencies()
+ {
+ while (not successors_.empty()) {
+ ActivityPtr b = successors_.back();
+ XBT_CVERB(s4u_activity, "Remove a dependency from '%s' on '%s'", get_cname(), b->get_cname());
+ b->dependencies_.erase(this);
+ if (b->dependencies_solved()) {
+ b->start();
+ }
+ successors_.pop_back();
+ }
+ }
+
+ void add_successor(ActivityPtr a)
+ {
+ if(this == a)
+ throw std::invalid_argument("Cannot be its own successor");
+
+ if (std::any_of(begin(successors_), end(successors_), [a](ActivityPtr const& i) { return i.get() == a.get(); }))
+ throw std::invalid_argument("Dependency already exists");
+
+ successors_.push_back(a);
+ a->dependencies_.insert({this});
+ }
+
+ void remove_successor(ActivityPtr a)
+ {
+ if(this == a)
+ throw std::invalid_argument("Cannot ask to remove itself from successors list");
+
+ auto p =
+ std::find_if(successors_.begin(), successors_.end(), [a](ActivityPtr const& i) { return i.get() == a.get(); });
+ if (p == successors_.end())
+ throw std::invalid_argument("Dependency does not exist. Can not be removed.");
+
+ successors_.erase(p);
+ a->dependencies_.erase({this});
+ }
+
+ static std::set<Activity*>* vetoed_activities_;
+
+ /** Set the [remaining] amount of work that this Activity will entail
+ *
+ * It is forbidden to change the amount of work once the Activity is started */
+ Activity* set_remaining(double remains);
+
+ virtual void fire_on_start() const = 0;
+ virtual void fire_on_this_start() const = 0;
+ virtual void fire_on_completion() const = 0;
+ virtual void fire_on_this_completion() const = 0;
+ virtual void fire_on_suspend() const = 0;
+ virtual void fire_on_this_suspend() const = 0;
+ virtual void fire_on_resume() const = 0;
+ virtual void fire_on_this_resume() const = 0;
+ virtual void fire_on_veto() = 0;
+ virtual void fire_on_this_veto() = 0;
public:
+ void start()
+ {
+ state_ = State::STARTING;
+ if (dependencies_solved() && is_assigned()) {
+ XBT_CVERB(s4u_activity, "'%s' is assigned to a resource and all dependencies are solved. Let's start", get_cname());
+ do_start();
+ } else {
+ if (vetoed_activities_ != nullptr)
+ vetoed_activities_->insert(this);
+ fire_on_veto();
+ fire_on_this_veto();
+ }
+ }
+
+ void complete(Activity::State state)
+ {
+ // Ensure that the current activity remains alive until the end of the function, even if its last reference is
+ // released by the on_completion() callbacks.
+ ActivityPtr keepalive(this);
+ state_ = state;
+ fire_on_completion();
+ fire_on_this_completion();
+ if (state == State::FINISHED)
+ release_dependencies();
+ }
+
+ static std::set<Activity*>* get_vetoed_activities() { return vetoed_activities_; }
+ static void set_vetoed_activities(std::set<Activity*>* whereto) { vetoed_activities_ = whereto; }
+
#ifndef DOXYGEN
Activity(Activity const&) = delete;
Activity& operator=(Activity const&) = delete;
#endif
- enum class State { INITED = 0, STARTED, CANCELED, ERRORED, FINISHED };
-
/** Starts a previously created activity.
*
* This function is optional: you can call wait() even if you didn't call start()
*/
- virtual Activity* start() = 0;
- /** Blocks until the activity is terminated */
- virtual Activity* wait() = 0;
- /** Blocks until the activity is terminated, or until the timeout is elapsed
+ virtual Activity* do_start() = 0;
+ /** Tests whether the given activity is terminated yet. */
+ virtual bool test();
+
+ /** Blocks the current actor until the activity is terminated */
+ Activity* wait() { return wait_for(-1.0); }
+ /** Blocks the current actor until the activity is terminated, or until the timeout is elapsed\n
* Raises: timeout exception.*/
- virtual Activity* wait_for(double timeout) = 0;
- /** Blocks until the activity is terminated, or until the time limit is reached
+ Activity* wait_for(double timeout);
+ /** Blocks the current actor until the activity is terminated, or until the time limit is reached\n
* Raises: timeout exception. */
void wait_until(double time_limit);
/** Cancel that activity */
- virtual Activity* cancel() = 0;
+ Activity* cancel();
/** Retrieve the current state of the activity */
- Activity::State get_state() { return state_; }
- /** Tests whether the given activity is terminated yet. This is a pure function. */
- virtual bool test() = 0;
+ Activity::State get_state() const { return state_; }
+ /** Return a string representation of the activity's state (one of INITED, STARTING, STARTED, CANCELED, FINISHED) */
+ const char* get_state_str() const;
+ void set_state(Activity::State state) { state_ = state; }
- /** Get the remaining amount of work that this Activity entails. When it's 0, it's done. */
- virtual double get_remaining();
+ /** Blocks the progression of this activity until it gets resumed */
+ virtual Activity* suspend();
+ /** Unblock the progression of this activity if it was suspended previously */
+ virtual Activity* resume();
+ /** Whether or not the progression of this activity is blocked */
+ bool is_suspended() const { return suspended_; }
- /** Set the [remaining] amount of work that this Activity will entail
- *
- * It is forbidden to change the amount of work once the Activity is started */
- Activity* set_remaining(double remains);
+ virtual const char* get_cname() const = 0;
+ virtual const std::string& get_name() const = 0;
- /** Put some user data onto the Activity */
- Activity* set_user_data(void* data)
- {
- user_data_ = data;
- return this;
- }
- /** Retrieve the user data of the Activity */
- void* get_user_data() { return user_data_; }
+ /** Get the remaining amount of work that this Activity entails. When it's 0, it's done. */
+ virtual double get_remaining() const;
- kernel::activity::ActivityImplPtr get_impl() { return pimpl_; }
+ double get_start_time() const;
+ double get_finish_time() const;
+ void mark() { marked_ = true; }
+ bool is_marked() const { return marked_; }
+
+ /** Returns the internal implementation of this Activity */
+ kernel::activity::ActivityImpl* get_impl() const { return pimpl_.get(); }
#ifndef DOXYGEN
- XBT_ATTRIB_DEPRECATED_v324("Please use Activity::wait_for()") virtual void wait(double timeout) = 0;
+ static ssize_t deprecated_wait_any_for(const std::vector<ActivityPtr>& activities, double timeout); // XBT_ATTRIB_DEPRECATED_v339
+ XBT_ATTRIB_DEPRECATED_v339("Please use ActivitySet instead") static ssize_t test_any(const std::vector<ActivityPtr>& activities);
+
+ friend void intrusive_ptr_release(Activity* a)
+ {
+ if (a->refcount_.fetch_sub(1, std::memory_order_release) == 1) {
+ std::atomic_thread_fence(std::memory_order_acquire);
+ delete a;
+ }
+ }
+ friend void intrusive_ptr_add_ref(Activity* a) { a->refcount_.fetch_add(1, std::memory_order_relaxed); }
#endif
+ Activity* add_ref()
+ {
+ intrusive_ptr_add_ref(this);
+ return this;
+ }
+ void unref() { intrusive_ptr_release(this); }
private:
kernel::activity::ActivityImplPtr pimpl_ = nullptr;
Activity::State state_ = Activity::State::INITED;
double remains_ = 0;
- void* user_data_ = nullptr;
+ bool suspended_ = false;
+ bool marked_ = false;
+ std::vector<ActivityPtr> successors_;
+ std::set<ActivityPtr> dependencies_;
+ std::atomic_int_fast32_t refcount_{0};
+};
+
+template <class AnyActivity> class Activity_T : public Activity {
+ std::string name_ = "unnamed";
+ std::string tracing_category_ = "";
+
+ inline static xbt::signal<void(AnyActivity const&)> on_start;
+ xbt::signal<void(AnyActivity const&)> on_this_start;
+ inline static xbt::signal<void(AnyActivity const&)> on_completion;
+ xbt::signal<void(AnyActivity const&)> on_this_completion;
+ inline static xbt::signal<void(AnyActivity const&)> on_suspend;
+ xbt::signal<void(AnyActivity const&)> on_this_suspend;
+ inline static xbt::signal<void(AnyActivity const&)> on_resume;
+ xbt::signal<void(AnyActivity const&)> on_this_resume;
+ inline static xbt::signal<void(AnyActivity&)> on_veto;
+ xbt::signal<void(AnyActivity&)> on_this_veto;
+
+protected:
+ void fire_on_start() const override { on_start(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_this_start() const override { on_this_start(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_completion() const override { on_completion(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_this_completion() const override { on_this_completion(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_suspend() const override { on_suspend(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_this_suspend() const override { on_this_suspend(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_resume() const override { on_resume(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_this_resume() const override { on_this_resume(static_cast<const AnyActivity&>(*this)); }
+ void fire_on_veto() override { on_veto(static_cast<AnyActivity&>(*this)); }
+ void fire_on_this_veto() override { on_this_veto(static_cast<AnyActivity&>(*this)); }
+
+public:
+ /*! \static Add a callback fired when any activity starts (no veto) */
+ static void on_start_cb(const std::function<void(AnyActivity const&)>& cb) { on_start.connect(cb); }
+ /*! Add a callback fired when this specific activity starts (no veto) */
+ void on_this_start_cb(const std::function<void(AnyActivity const&)>& cb) { on_this_start.connect(cb); }
+ /*! \static Add a callback fired when any activity completes (either normally, cancelled or failed) */
+ static void on_completion_cb(const std::function<void(AnyActivity const&)>& cb) { on_completion.connect(cb); }
+ /*! Add a callback fired when this specific activity completes (either normally, cancelled or failed) */
+ void on_this_completion_cb(const std::function<void(AnyActivity const&)>& cb) { on_this_completion.connect(cb); }
+ /*! \static Add a callback fired when any activity is suspended */
+ static void on_suspend_cb(const std::function<void(AnyActivity const&)>& cb) { on_suspend.connect(cb); }
+ /*! Add a callback fired when this specific activity is suspended */
+ void on_this_suspend_cb(const std::function<void(AnyActivity const&)>& cb) { on_this_suspend.connect(cb); }
+ /*! \static Add a callback fired when any activity is resumed after being suspended */
+ static void on_resume_cb(const std::function<void(AnyActivity const&)>& cb) { on_resume.connect(cb); }
+ /*! Add a callback fired when this specific activity is resumed after being suspended */
+ void on_this_resume_cb(const std::function<void(AnyActivity const&)>& cb) { on_this_resume.connect(cb); }
+ /*! \static Add a callback fired each time that any activity fails to start because of a veto (e.g., unsolved
+ * dependency or no resource assigned) */
+ static void on_veto_cb(const std::function<void(AnyActivity&)>& cb) { on_veto.connect(cb); }
+ /*! Add a callback fired each time that this specific activity fails to start because of a veto (e.g., unsolved
+ * dependency or no resource assigned) */
+ void on_this_veto_cb(const std::function<void(AnyActivity&)>& cb) { on_this_veto.connect(cb); }
+
+#ifndef DOXYGEN
+ XBT_ATTRIB_DEPRECATED_v338("Please use on_suspend_cb() instead") static void on_suspended_cb(const std::function<void(Activity const&)>& cb) { on_suspend.connect(cb); }
+ XBT_ATTRIB_DEPRECATED_v338("Please use on_resume_cb() instead") static void on_resumed_cb(const std::function<void(Activity const&)>& cb) { on_resume.connect(cb); }
+
+ XBT_ATTRIB_DEPRECATED_v339("Please use ActivitySet instead") static ssize_t wait_any(const std::vector<ActivityPtr>& activities) { return deprecated_wait_any_for(activities, -1); }
+ XBT_ATTRIB_DEPRECATED_v339("Please use ActivitySet instead") static ssize_t wait_any_for(const std::vector<ActivityPtr>& activities, double timeout) { return deprecated_wait_any_for(activities, timeout); }
+#endif
+
+ AnyActivity* add_successor(ActivityPtr a)
+ {
+ Activity::add_successor(a);
+ return static_cast<AnyActivity*>(this);
+ }
+ AnyActivity* remove_successor(ActivityPtr a)
+ {
+ Activity::remove_successor(a);
+ return static_cast<AnyActivity*>(this);
+ }
+ AnyActivity* set_name(std::string_view name)
+ {
+ name_ = name;
+ return static_cast<AnyActivity*>(this);
+ }
+ const std::string& get_name() const override { return name_; }
+ const char* get_cname() const override { return name_.c_str(); }
+
+ AnyActivity* set_tracing_category(std::string_view category)
+ {
+ xbt_assert(get_state() == State::INITED || get_state() == State::STARTING,
+ "Cannot change the tracing category of an activity after its start");
+ tracing_category_ = category;
+ return static_cast<AnyActivity*>(this);
+ }
+ const std::string& get_tracing_category() const { return tracing_category_; }
+
+ AnyActivity* start()
+ {
+ Activity::start();
+ return static_cast<AnyActivity*>(this);
+ }
+
+ AnyActivity* cancel() { return static_cast<AnyActivity*>(Activity::cancel()); }
+ AnyActivity* wait() { return wait_for(-1.0); }
+ virtual AnyActivity* wait_for(double timeout) {
+ return static_cast<AnyActivity*>(Activity::wait_for(timeout));
+ }
+
+#ifndef DOXYGEN
+ /* The refcounting is done in the ancestor class, Activity, but we want each of the classes benefiting of the CRTP
+ * (Exec, Comm, etc) to have smart pointers too, so we define these methods here, that forward the ptr_release and
+ * add_ref to the Activity class. Hopefully, the "inline" helps to not hinder the perf here.
+ */
+ friend void inline intrusive_ptr_release(AnyActivity* a) { intrusive_ptr_release(static_cast<Activity*>(a)); }
+ friend void inline intrusive_ptr_add_ref(AnyActivity* a) { intrusive_ptr_add_ref(static_cast<Activity*>(a)); }
+#endif
};
} // namespace s4u