* right before the actual simulation starts. */
extern XBT_PUBLIC xbt::signal<void()> on_platform_created;
-/** Callback fired when the platform is about to be created (ie, just before the xml file is parsed) */
+/** Callback fired when the platform is about to be created
+ * (ie, after any configuration change and just before the resource creation) */
extern XBT_PUBLIC xbt::signal<void()> on_platform_creation;
+/** Callback fired when some configuration has be done directly in the XML file */
+extern XBT_PUBLIC xbt::signal<void()> on_config_in_platform_done;
+
/** Callback fired when the main simulation loop ends, just before the end of Engine::run() */
-extern XBT_PUBLIC xbt::signal<void()> onSimulationEnd;
+extern XBT_PUBLIC xbt::signal<void()> on_simulation_end;
/** Callback fired when the time jumps into the future */
-extern XBT_PUBLIC xbt::signal<void(double)> onTimeAdvance;
+extern XBT_PUBLIC xbt::signal<void(double)> on_time_advance;
/** Callback fired when the time cannot jump because of inter-actors deadlock */
-extern XBT_PUBLIC xbt::signal<void(void)> onDeadlock;
+extern XBT_PUBLIC xbt::signal<void(void)> on_deadlock;
template <class T> XBT_PRIVATE void netzoneByTypeRecursive(s4u::NetZone* current, std::vector<T*>* whereto)
{