//class Resource;
typedef Resource* ResourcePtr;
-
+
//class Action;
typedef Action* ActionPtr;
XBT_PUBLIC_DATA(xbt_dict_t) traces_set_list;
XBT_PUBLIC_DATA(xbt_dict_t) trace_connect_list_host_avail;
XBT_PUBLIC_DATA(xbt_dict_t) trace_connect_list_power;
-XBT_PUBLIC_DATA(xbt_dict_t) trace_connect_list_link_avail;
-XBT_PUBLIC_DATA(xbt_dict_t) trace_connect_list_bandwidth;
+XBT_PUBLIC_DATA(xbt_dict_t) trace_connect_list_link_avail;
+XBT_PUBLIC_DATA(xbt_dict_t) trace_connect_list_bandwidth;
XBT_PUBLIC_DATA(xbt_dict_t) trace_connect_list_latency;
/*********
* @brief SURF model interface class
* @details A model is an object which handle the interactions between its Resources and its Actions
*/
-class Model {
+XBT_PUBLIC_CLASS Model {
public:
- /**
+ /**
* @brief Model constructor
- *
+ *
* @param name the name of the model
*/
Model(const char *name);
- /**
+ /**
* @brief Model destructor
*/
virtual ~Model();
/**
* @brief Get the name of the current Model
- *
+ *
* @return The name of the current Model
*/
const char *getName() {return p_name;}
/**
- * @brief Get the set of [actions](@ref Action) in *ready* state
- *
- * @return The set of [actions](@ref Action) in *ready* state
+ * @brief Get the set of [actions](@ref Action) in *ready* state
+ *
+ * @return The set of [actions](@ref Action) in *ready* state
*/
virtual ActionListPtr getReadyActionSet() {return p_readyActionSet;}
/**
* @brief Get the set of [actions](@ref Action) in *running* state
- *
+ *
* @return The set of [actions](@ref Action) in *running* state
*/
virtual ActionListPtr getRunningActionSet() {return p_runningActionSet;}
/**
* @brief Get the set of [actions](@ref Action) in *failed* state
- *
+ *
* @return The set of [actions](@ref Action) in *failed* state
*/
virtual ActionListPtr getFailedActionSet() {return p_failedActionSet;}
/**
* @brief Get the set of [actions](@ref Action) in *done* state
- *
+ *
* @return The set of [actions](@ref Action) in *done* state
*/
virtual ActionListPtr getDoneActionSet() {return p_doneActionSet;}
/**
* @brief Get the set of modified [actions](@ref Action)
- *
+ *
* @return The set of modified [actions](@ref Action)
*/
virtual ActionLmmListPtr getModifiedSet() {return p_modifiedSet;}
/**
* @brief Get the update mechanism of the current Model
* @see e_UM_t
- *
+ *
* @return [description]
*/
e_UM_t getUpdateMechanism() {return p_updateMechanism;}
/**
* @brief Get Action heap
* @details [TODO]
- *
+ *
* @return The Action heap
*/
xbt_heap_t getActionHeap() {return p_actionHeap;}
- /**
+ /**
* @brief share the resources
- * @details Share the resources between the actions
- *
- * @param now [TODO]
- * @return the date of the next action will finish
+ * @details Share the resources between the actions
+ *
+ * @param now The current time of the simulation
+ * @return The delta of time till the next action will finish
*/
virtual double shareResources(double now);
virtual double shareResourcesLazy(double now);
/**
* @brief Update state of actions
- * @details [TODO]
- *
- * @param now [TODO]
- * @param delta [TODO]
+ * @details Update action to the current time
+ *
+ * @param now The current time of the simulation
+ * @param delta The delta of time since the last update
*/
virtual void updateActionsState(double now, double delta);
virtual void updateActionsStateLazy(double now, double delta);
* @brief SURF resource interface class
* @details A resource represent an element of a component (e.g.: a link for the network)
*/
-class Resource {
+XBT_PUBLIC_CLASS Resource {
public:
- /**
+ /**
* @brief Resource constructor
*/
Resource();
- /**
+ /**
* @brief Resource constructor
- *
+ *
* @param model Model associated to this Resource
* @param name The name of the Resource
* @param props Dictionary of properties associated to this Resource
*/
Resource(ModelPtr model, const char *name, xbt_dict_t props);
- /**
+ /**
* @brief Resource constructor
- *
+ *
* @param model Model associated to this Resource
* @param name The name of the Resource
* @param props Dictionary of properties associated to this Resource
*/
Resource(ModelPtr model, const char *name, xbt_dict_t props, lmm_constraint_t constraint);
- /**
+ /**
* @brief Resource constructor
- *
+ *
* @param model Model associated to this Resource
* @param name The name of the Resource
* @param props Dictionary of properties associated to this Resource
/**
* @brief Resource destructor
*/
- virtual ~Resource();
+ virtual ~Resource();
/**
* @brief Get the Model of the current Resource
- *
+ *
* @return The Model of the current Resource
*/
ModelPtr getModel();
/**
* @brief Get the name of the current Resource
- *
+ *
* @return The name of the current Resource
*/
const char *getName();
/**
* @brief Get the properties of the current Resource
- *
+ *
* @return The properties of the current Resource
*/
virtual xbt_dict_t getProperties();
/**
* @brief Update the state of the current Resource
* @details [TODO]
- *
+ *
* @param event_type [TODO]
* @param value [TODO]
* @param date [TODO]
/**
* @brief Set the [state](\ref e_surf_resource_state_t) of the current Resource
- *
+ *
* @param state The new state of the current Resource
*/
virtual void setState(e_surf_resource_state_t state);
public:
/**
* @brief Get the lmm constraint associated to this Resource if it is part of a LMM component
- *
+ *
* @return The lmm constraint associated to this Resource
*/
lmm_constraint_t getConstraint();
* @brief SURF action interface class
* @details An action is an event generated by a resource (e.g.: a communication for the network)
*/
-class Action : public actionHook, public actionLmmHook {
-public:
+XBT_PUBLIC_CLASS Action : public actionHook, public actionLmmHook {
+private:
/**
- * @brief Action constructor
+ * @brief Common initializations for the constructors
*/
- Action();
+ void initialize(ModelPtr model, double cost, bool failed,
+ lmm_variable_t var = NULL);
+public:
/**
* @brief Action constructor
- *
+ *
* @param model The Model associated to this Action
* @param cost The cost of the Action
* @param failed If the action is impossible (e.g.: execute something on a switched off workstation)
/**
* @brief Action constructor
- *
+ *
* @param model The Model associated to this Action
* @param cost The cost of the Action
* @param failed If the action is impossible (e.g.: execute something on a switched off workstation)
* @brief Action destructor
*/
virtual ~Action();
-
+
/**
* @brief Finish the action
*/
/**
* @brief Get the [state](\ref e_surf_action_state_t) of the current Action
- *
+ *
* @return The state of the current Action
*/
e_surf_action_state_t getState(); /**< get the state*/
/**
* @brief Set the [state](\ref e_surf_action_state_t) of the current Action
- *
+ *
* @param state The new state of the current Action
*/
virtual void setState(e_surf_action_state_t state);
/**
* @brief Get the bound of the current Action
- *
+ *
* @return The bound of the current Action
*/
double getBound();
/**
* @brief Get the start time of the current action
- *
+ *
* @return The start time of the current action
*/
double getStartTime();
/**
* @brief Get the finish time of the current action
- *
+ *
* @return The finish time of the current action
*/
double getFinishTime();
/**
* @brief Get the data associated to the current action
- *
+ *
* @return The data associated to the current action
*/
void *getData() {return p_data;}
/**
* @brief Set the data associated to the current action
- *
+ *
* @param data The new data associated to the current action
*/
void setData(void* data);
/**
* @brief Get the maximum duration of the current action
- *
+ *
* @return The maximum duration of the current action
*/
double getMaxDuration() {return m_maxDuration;}
/**
* @brief Get the category associated to the current action
- *
+ *
* @return The category associated to the current action
*/
char *getCategory() {return p_category;}
/**
* @brief Get the cost of the current action
- *
+ *
* @return The cost of the current action
*/
double getCost() {return m_cost;}
/**
* @brief Set the cost of the current action
- *
+ *
* @param cost The new cost of the current action
*/
void setCost(double cost) {m_cost = cost;}
/**
* @brief Update the maximum duration of the current action
- *
+ *
* @param delta [TODO]
*/
- void updateMaxDuration(double delta) {double_update(&m_maxDuration, delta);}
+ void updateMaxDuration(double delta) {double_update(&m_maxDuration, delta,sg_surf_precision);}
/**
* @brief Update the remaining time of the current action
- *
+ *
* @param delta [TODO]
*/
- void updateRemains(double delta) {double_update(&m_remains, delta);}
+ void updateRemains(double delta) {double_update(&m_remains, delta, sg_maxmin_precision*sg_surf_precision);}
/**
* @brief Set the remaining time of the current action
- *
+ *
* @param value The new remaining time of the current action
*/
void setRemains(double value) {m_remains = value;}
/**
* @brief Set the finish time of the current action
- *
+ *
* @param value The new Finush time of the current action
*/
void setFinishTime(double value) {m_finish = value;}
/**
* @brief Remove a reference to the current action
* @details If the Action has no more reference, we destroy it
- *
+ *
* @return true if the action was destroyed and false if someone still has references on it
*/
virtual int unref();
/**
* @brief Check if the current action is running
- *
+ *
* @return true if the current Action is suspended, false otherwise
*/
virtual bool isSuspended();
/**
* @brief Set the maximum duration of the current Action
- *
+ *
* @param duration The new maximum duration of the current Action
*/
virtual void setMaxDuration(double duration);
/**
* @brief Set the priority of the current Action
- *
+ *
* @param priority The new priority of the current Action
*/
virtual void setPriority(double priority);
#ifdef HAVE_TRACING
/**
* @brief Set the category of the current Action
- *
+ *
* @param category The new category of the current Action
*/
void setCategory(const char *category);
/**
* @brief Get the remaining time of the current action after updating the resource
- *
+ *
* @return The remaining time
*/
virtual double getRemains();
/**
* @brief Get the remaining time of the current action without updating the resource
- *
+ *
* @return The remaining time
*/
double getRemainsNoUpdate();
/**
* @brief Get the priority of the current Action
- *
+ *
* @return The priority of the current Action
*/
double getPriority() {return m_priority;};
/**
* @brief Get the state set in which the action is
* @details [TODO]
- *
+ *
* @return The state set in which the action is
*/
ActionListPtr getStateSet() {return p_stateSet;};
/**
* @brief Share the resources to the actions
* @details [TODO]
- *
+ *
* @param now [TODO]
* @return in how much time the next action may terminatedescription]
*/
/**
* @brief Update the current action state
* @details [TODO]
- *
+ *
* @param now [TODO]
* @param delta [TODO]
*/
/**
* @brief Update the [TODO]
* @details [TODO]
- *
+ *
* @param id [TODO]
* @param event_type [TODO]
* @param value [TODO]