/* thread-specific storage for the worker's context */
thread_local SwappedContext* SwappedContext::worker_context_ = nullptr;
-SwappedContext::SwappedContext(std::function<void()>&& code, smx_actor_t actor, SwappedContextFactory* factory)
+SwappedContext::SwappedContext(std::function<void()>&& code, actor::ActorImpl* actor, SwappedContextFactory* factory)
: Context(std::move(code), actor, not code /* maestro if no code */), factory_(*factory)
{
// Save maestro (=first created context) in preparation for run_all
if (is_parallel()) {
// We lazily create the parmap so that all options are actually processed when doing so.
if (parmap_ == nullptr)
- parmap_ = std::make_unique<simgrid::xbt::Parmap<smx_actor_t>>(get_nthreads(), get_parallel_mode());
+ parmap_ = std::make_unique<simgrid::xbt::Parmap<actor::ActorImpl*>>(get_nthreads(), get_parallel_mode());
// Usually, Parmap::apply() executes the provided function on all elements of the array.
// Here, the executed function does not return the control to the parmap before all the array is processed:
SwappedContext* next_context;
if (is_parallel()) {
// Get some more work to directly swap into the next executable actor instead of yielding back to the parmap
- boost::optional<smx_actor_t> next_work = factory_.parmap_->next();
+ boost::optional<actor::ActorImpl*> next_work = factory_.parmap_->next();
if (next_work) {
// There is a next soul to embody (ie, another executable actor)
XBT_DEBUG("Run next process");