then Comm::on_completion is thrown in the kernel in CommImpl::finish.
*/
}
- void fire_on_veto() const override { on_veto(const_cast<Comm&>(*this)); }
+ void fire_on_this_completion() const override {
+ /* The completion signal of a Comm has to be thrown only once and not by the sender AND the receiver.
+ then Comm::on_completion is thrown in the kernel in CommImpl::finish.
+ */
+ }
void fire_on_suspend() const override { on_suspend(*this); }
+ void fire_on_this_suspend() const override { on_this_suspend(*this); }
void fire_on_resume() const override { on_resume(*this); }
+ void fire_on_this_resume() const override { on_this_resume(*this); }
+ void fire_on_veto() const override { on_veto(const_cast<Comm&>(*this)); }
+ void fire_on_this_veto() const override { on_this_veto(const_cast<Comm&>(*this)); }
public:
+ /*! \static Add a callback fired when the send of any Comm is posted */
static void on_send_cb(const std::function<void(Comm const&)>& cb) { on_send.connect(cb); }
+ /*! \static Add a callback fired when the recv of any Comm is posted */
static void on_recv_cb(const std::function<void(Comm const&)>& cb) { on_recv.connect(cb); }
+ /*! \static Add a callback fired when any Comm starts */
static void on_start_cb(const std::function<void(Comm const&)>& cb) { on_start.connect(cb); }
+ /*! Add a callback fired when this specific Comm starts */
void on_this_start_cb(const std::function<void(Comm const&)>& cb) { on_this_start.connect(cb); }
CommPtr set_copy_data_callback(const std::function<void(kernel::activity::CommImpl*, void*, size_t)>& callback);
const std::function<void(simgrid::kernel::activity::CommImpl*, void*, size_t)>& copy_data_fun,
void* data, double timeout, double rate);
- /* "One-sided" communications. This way of communicating bypasses the mailbox and actors mechanism. It creates a
+ /* \static
+ * "One-sided" communications. This way of communicating bypasses the mailbox and actors mechanism. It creates a
* communication (vetoabled, asynchronous, or synchronous) directly between two hosts. There is really no limit on
* the hosts involved. In particular, the actor creating such a communication does not have to be on one of the
* involved hosts! Enjoy the comfort of the simulator :)
Comm* wait_for(double timeout) override;
- /*! take a vector s4u::CommPtr and return the rank of the first finished one (or -1 if none is done). */
+ /*! \static take a vector s4u::CommPtr and return the rank of the first finished one (or -1 if none is done). */
static ssize_t test_any(const std::vector<CommPtr>& comms);
- /*! take a vector s4u::CommPtr and return when one of them is finished.
+ /*! \static take a vector s4u::CommPtr and return when one of them is finished.
* The return value is the rank of the first finished CommPtr. */
static ssize_t wait_any(const std::vector<CommPtr>& comms) { return wait_any_for(comms, -1); }
- /*! Same as wait_any, but with a timeout. Return -1 if the timeout occurs.*/
+ /*! \static Same as wait_any, but with a timeout. Return -1 if the timeout occurs.*/
static ssize_t wait_any_for(const std::vector<CommPtr>& comms, double timeout);
- /*! take a vector s4u::CommPtr and return when all of them is finished. */
+ /*! \static take a vector s4u::CommPtr and return when all of them is finished. */
static void wait_all(const std::vector<CommPtr>& comms);
- /*! Same as wait_all, but with a timeout. Return the number of terminated comm (less than comms.size() if the timeout
- * occurs). */
+ /*! \static Same as wait_all, but with a timeout. Return the number of terminated comm (less than comms.size() if
+ * the timeout occurs). */
static size_t wait_all_for(const std::vector<CommPtr>& comms, double timeout);
};
} // namespace simgrid::s4u