- while (not simcalls.empty()) {
- smx_simcall_t simcall = simcalls.front();
- simcalls.pop_front();
-
- e_smx_state_t state;
- switch (surf_sleep->getState()) {
- case simgrid::surf::Action::State::failed:
- simcall->issuer->context->iwannadie = 1;
- state = SIMIX_SRC_HOST_FAILURE;
- break;
-
- case simgrid::surf::Action::State::done:
- state = SIMIX_DONE;
- break;
-
- default:
- THROW_IMPOSSIBLE;
- break;
- }
- if (simcall->issuer->host->isOff()) {
- simcall->issuer->context->iwannadie = 1;
- }
- simcall_process_sleep__set__result(simcall, state);
- simcall->issuer->waiting_synchro = nullptr;
- if (simcall->issuer->suspended) {
- XBT_DEBUG("Wait! This process is suspended and can't wake up now.");
- simcall->issuer->suspended = 0;
- simcall_HANDLER_process_suspend(simcall, simcall->issuer);
+ model_action_ = host_->get_cpu()->sleep(duration_);
+ model_action_->set_activity(this);
+ XBT_DEBUG("Create sleep synchronization %p", this);
+ return this;
+}
+
+void SleepImpl::post()
+{
+ if (model_action_->get_state() == resource::Action::State::FAILED) {
+ if (host_ && not host_->is_on())
+ set_state(State::SRC_HOST_FAILURE);
+ else
+ set_state(State::CANCELED);
+ } else if (model_action_->get_state() == resource::Action::State::FINISHED) {
+ set_state(State::DONE);
+ }
+
+ clean_action();
+ /* Answer all simcalls associated with the synchro */
+ finish();
+}
+void SleepImpl::set_exception(actor::ActorImpl* issuer)
+{
+ /* FIXME: Really, nothing bad can happen while we sleep? */
+}
+void SleepImpl::finish()
+{
+ XBT_DEBUG("SleepImpl::finish() in state %s", get_state_str());
+ while (not simcalls_.empty()) {
+ const actor::Simcall* simcall = simcalls_.front();
+ simcalls_.pop_front();
+
+ simcall->issuer_->waiting_synchro_ = nullptr;
+ if (simcall->issuer_->is_suspended()) {
+ XBT_DEBUG("Wait! This actor is suspended and can't wake up now.");
+ simcall->issuer_->suspended_ = false;
+ simcall->issuer_->suspend();