/* Returns a positive number if there is another transition to pick, or -1 if not */
aid_t next_transition() const;
/* Returns a positive number if there is another transition to pick, or -1 if not */
aid_t next_transition() const;
bool is_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); }
Transition* get_transition() const;
void set_transition(Transition* t) { transition_.reset(t); }
bool is_done(aid_t actor) const { return actors_to_run_.at(actor).is_done(); }
Transition* get_transition() const;
void set_transition(Transition* t) { transition_.reset(t); }
- int get_actor_count() { return actors_to_run_.size(); }
- bool is_actor_enabled(int actor) { return actors_to_run_.at(actor).is_enabled(); }
+ unsigned long get_actor_count() const { return actors_to_run_.size(); }
+ bool is_actor_enabled(aid_t actor) { return actors_to_run_.at(actor).is_enabled(); }
Snapshot* get_system_state() const { return system_state_.get(); }
void set_system_state(std::shared_ptr<Snapshot> state) { system_state_ = std::move(state); }
Snapshot* get_system_state() const { return system_state_.get(); }
void set_system_state(std::shared_ptr<Snapshot> state) { system_state_ = std::move(state); }