* And if we kept it and the actor is enabled in this state, mark the actor as already done, so that
* it is not explored*/
for (auto& [aid, transition] : parent_state_->get_sleep_set()) {
- if (not incoming_transition_->depends(&transition)) {
+ if (not incoming_transition_->depends(transition.get())) {
sleep_set_.try_emplace(aid, transition);
if (strategy_->actors_to_run_.count(aid) != 0) {
XBT_DEBUG("Actor %ld will not be explored, for it is in the sleep set", aid);
-
strategy_->actors_to_run_.at(aid).mark_done();
}
} else
XBT_DEBUG("Transition >>%s<< removed from the sleep set because it was dependent with incoming >>%s<<",
- transition.to_string().c_str(), incoming_transition_->to_string().c_str());
+ transition->to_string().c_str(), incoming_transition_->to_string().c_str());
}
}
}
aid_t State::next_odpor_transition() const
{
- const auto first_single_process_branch =
- std::find_if(wakeup_tree_.begin(), wakeup_tree_.end(),
- [=](const odpor::WakeupTreeNode* node) { return node->is_single_process(); });
- if (first_single_process_branch != wakeup_tree_.end()) {
- const auto* wakeup_tree_node = *first_single_process_branch;
- xbt_assert(wakeup_tree_node->get_sequence().size() == 1, "We claimed that the selected branch "
- "contained only a single process, yet more "
- "than one process was actually contained in it :(");
- return wakeup_tree_node->get_first_actor();
- }
- return -1;
+ return wakeup_tree_.get_min_single_process_actor().value_or(-1);
}
// This should be done in GuidedState, or at least interact with it
// tree and decided upon "happens-before" at that point for different
// executions :(
if (wakeup_tree_.empty()) {
- strategy_->consider_best();
- if (const aid_t next = std::get<0>(strategy_->next_transition()); next >= 0) {
- wakeup_tree_.insert(prior, odpor::PartialExecution{strategy_->actors_to_run_.at(next).get_transition()});
+ // Find an enabled transition to pick
+ for (const auto& [_, actor] : get_actors_list()) {
+ if (actor.is_enabled()) {
+ // For each variant of the transition, we want
+ // to insert the action into the tree. This ensures
+ // that all variants are searched
+ for (unsigned times = 0; times < actor.get_max_considered(); ++times) {
+ wakeup_tree_.insert(prior, odpor::PartialExecution{actor.get_transition(times)});
+ }
+ break; // Only one actor gets inserted (see pseudocode)
+ }
}
}
has_initialized_wakeup_tree = true;
{
xbt_assert(parent_state_ != nullptr, "Attempting to construct a wakeup tree for the root state "
"(or what appears to be, rather for state without a parent defined)");
- const auto p = parent_state_->get_transition_out()->aid_;
- const auto branch = std::find_if(
- parent_state_->wakeup_tree_.begin(), parent_state_->wakeup_tree_.end(),
- [=](const odpor::WakeupTreeNode* node) { return node->is_single_process() && node->get_first_actor() == p; });
- xbt_assert(branch != parent_state_->wakeup_tree_.end(),
- "Attempted to create a subtree from the wakeup tree of the parent "
- "state using actor `%ld`, but no such subtree could be found. "
- "This implies that the wakeup tree management is broken, "
- "and more specifically that subtree formation is not working "
- "as intended; for if this state was generated by the parent "
- "having taken an action by actor `%ld`, this implies that "
- "ODPOR found `%ld` as a candidate branch prior",
- p, p, p);
- this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(*branch);
+ const auto min_process_node = parent_state_->wakeup_tree_.get_min_single_process_node();
+ xbt_assert(min_process_node.has_value(), "Attempting to construct a subtree for a substate from a "
+ "parent with an empty wakeup tree. This indicates either that ODPOR "
+ "actor selection in State.cpp is incorrect, or that the code "
+ "deciding when to make subtrees in ODPOR is incorrect");
+ xbt_assert((get_transition_in()->aid_ == min_process_node.value()->get_actor()) &&
+ (get_transition_in()->type_ == min_process_node.value()->get_action()->type_),
+ "We tried to make a subtree from a parent state who claimed to have executed `%s` "
+ "but whose wakeup tree indicates it should have executed `%s`. This indicates "
+ "that exploration is not following ODPOR. Are you sure you're choosing actors "
+ "to schedule from the wakeup tree?",
+ get_transition_in()->to_string(false).c_str(),
+ min_process_node.value()->get_action()->to_string(false).c_str());
+ this->wakeup_tree_ = odpor::WakeupTree::make_subtree_rooted_at(min_process_node.value());
}
-void State::remove_subtree_starting_with(aid_t p)
+void State::remove_subtree_using_current_out_transition()
{
- const auto branch = std::find_if(wakeup_tree_.begin(), wakeup_tree_.end(), [=](const odpor::WakeupTreeNode* node) {
- return node->is_single_process() && node->get_first_actor() == p;
- });
- xbt_assert(branch != wakeup_tree_.end(), "Attempted to remove a subtree of this state's "
- "wakeup tree that does not exist");
- this->wakeup_tree_.remove_subtree_rooted_at(*branch);
+ if (auto out_transition = get_transition_out(); out_transition != nullptr) {
+ if (const auto min_process_node = wakeup_tree_.get_min_single_process_node(); min_process_node.has_value()) {
+ xbt_assert((out_transition->aid_ == min_process_node.value()->get_actor()) &&
+ (out_transition->type_ == min_process_node.value()->get_action()->type_),
+ "We tried to make a subtree from a parent state who claimed to have executed `%s` "
+ "but whose wakeup tree indicates it should have executed `%s`. This indicates "
+ "that exploration is not following ODPOR. Are you sure you're choosing actors "
+ "to schedule from the wakeup tree?",
+ out_transition->to_string(false).c_str(),
+ min_process_node.value()->get_action()->to_string(false).c_str());
+ }
+ }
+ wakeup_tree_.remove_min_single_process_subtree();
}
-void State::mark_path_interesting_for_odpor(const odpor::PartialExecution& pe, const odpor::Execution& E)
+odpor::WakeupTree::InsertionResult State::insert_into_wakeup_tree(const odpor::PartialExecution& pe,
+ const odpor::Execution& E)
{
- this->wakeup_tree_.insert(E, pe);
+ return this->wakeup_tree_.insert(E, pe);
}
-void State::do_odpor_backtrack_cleanup()
+void State::do_odpor_unwind()
{
if (auto out_transition = get_transition_out(); out_transition != nullptr) {
- remove_subtree_starting_with(out_transition->aid_);
- add_sleep_set(std::move(out_transition));
+ remove_subtree_using_current_out_transition();
+
+ // Only when we've exhausted all variants of the transition which
+ // can be chosen from this state do we finally add the actor to the
+ // sleep set. This ensures that the current logic handling sleep sets
+ // works with ODPOR in the way we intend it to work. There is not a
+ // good way to perform transition equality in SimGrid; instead, we
+ // effectively simply check for the presence of an actor in the sleep set.
+ if (!get_actors_list().at(out_transition->aid_).has_more_to_consider())
+ add_sleep_set(std::move(out_transition));
}
}