};
class RawContextFactory : public SwappedContextFactory {
public:
RawContext* create_context(std::function<void()>&& code, actor::ActorImpl* actor) override;
};
};
class RawContextFactory : public SwappedContextFactory {
public:
RawContext* create_context(std::function<void()>&& code, actor::ActorImpl* actor) override;
};