#include "simgrid/s4u/Host.hpp"
#include "simgrid/s4u/VirtualMachine.hpp"
#include "src/include/mc/mc.h"
+#include "src/kernel/EngineImpl.hpp"
#include "src/kernel/activity/ExecImpl.hpp"
#include "src/mc/mc_replay.hpp"
#include "src/surf/HostImpl.hpp"
XBT_LOG_NEW_DEFAULT_SUBCATEGORY(s4u_actor, s4u, "S4U actors");
namespace simgrid {
+
+template class xbt::Extendable<s4u::Actor>;
+
namespace s4u {
xbt::signal<void(Actor&)> s4u::Actor::on_creation;
ActorPtr Actor::create(const std::string& name, s4u::Host* host, const std::string& function,
std::vector<std::string> args)
{
- const simix::ActorCodeFactory& factory = SIMIX_get_actor_code_factory(function);
+ const simgrid::kernel::actor::ActorCodeFactory& factory =
+ simgrid::kernel::EngineImpl::get_instance()->get_function(function);
return create(name, host, factory(std::move(args)));
}
// The joined process is already finished, just wake up the issuer right away
issuer->simcall_answer();
} else {
- smx_activity_t sync = issuer->join(target, timeout);
+ kernel::activity::ActivityImplPtr sync = issuer->join(target, timeout);
sync->register_simcall(&issuer->simcall);
}
});
issuer->simcall_answer();
return;
}
- smx_activity_t sync = issuer->sleep(duration);
+ kernel::activity::ActivityImplPtr sync = issuer->sleep(duration);
sync->register_simcall(&issuer->simcall);
});
kernel::actor::simcall_blocking<void>([self] { self->suspend(); });
}
-void resume()
-{
- kernel::actor::ActorImpl* self = simgrid::kernel::actor::ActorImpl::self();
- kernel::actor::simcall([self] { self->resume(); });
- Actor::on_resume(*self->ciface());
-}
-
void exit()
{
kernel::actor::ActorImpl* self = simgrid::kernel::actor::ActorImpl::self();
return simgrid::s4u::Actor::init(name, host).get();
}
-void sg_actor_start(sg_actor_t actor, xbt_main_func_t code, int argc, char** argv)
+void sg_actor_start(sg_actor_t actor, xbt_main_func_t code, int argc, const char* const* argv)
{
- simgrid::simix::ActorCode function;
+ simgrid::kernel::actor::ActorCode function;
if (code)
- function = simgrid::xbt::wrap_main(code, argc, static_cast<const char* const*>(argv));
+ function = simgrid::xbt::wrap_main(code, argc, argv);
actor->start(std::move(function));
}
-/** @ingroup m_actor_management
+void sg_actor_exit()
+{
+ simgrid::s4u::this_actor::exit();
+}
+
+/**
* @brief Returns the process ID of @a actor.
*
* This function checks whether @a actor is a valid pointer and return its PID (or 0 in case of problem).
*/
+
aid_t sg_actor_get_PID(const_sg_actor_t actor)
{
/* Do not raise an exception here: this function is called by the logs
return actor->get_pid();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns the process ID of the parent of @a actor.
*
* This function checks whether @a actor is a valid pointer and return its parent's PID.
return actor->get_ppid();
}
-/** @ingroup m_actor_management
- *
+/**
* @brief Return a #sg_actor_t given its PID.
*
* This function search in the list of all the created sg_actor_t for a sg_actor_t whose PID is equal to @a PID.
return simgrid::s4u::Actor::by_pid(pid).get();
}
-/** @ingroup m_actor_management
- * @brief Return the name of an actor.
- */
+/** @brief Return the name of an actor. */
const char* sg_actor_get_name(const_sg_actor_t actor)
{
return actor->get_cname();
return actor->get_host();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns the value of a given actor property
*
* @param actor an actor
return actor->get_property(name);
}
-/** @ingroup m_actor_management
+/**
* @brief Return the list of properties
*
* This function returns all the parameters associated with an actor
return as_dict;
}
-/** @ingroup m_actor_management
+/**
* @brief Suspend the actor.
*
* This function suspends the actor by suspending the task on which it was waiting for the completion.
actor->suspend();
}
-/** @ingroup m_actor_management
+/**
* @brief Resume a suspended actor.
*
* This function resumes a suspended actor by resuming the task on which it was waiting for the completion.
actor->resume();
}
-/** @ingroup m_actor_management
+/**
* @brief Returns true if the actor is suspended .
*
* This checks whether an actor is suspended or not by inspecting the task on which it was waiting for the completion.
return actor->is_suspended();
}
-/**
- * @ingroup m_actor_management
- * @brief Restarts an actor from the beginning.
- */
+/** @brief Restarts an actor from the beginning. */
sg_actor_t sg_actor_restart(sg_actor_t actor)
{
return actor->restart();
}
/**
- * @ingroup m_actor_management
* @brief Sets the "auto-restart" flag of the actor.
* If the flag is set to 1, the actor will be automatically restarted when its host comes back up.
*/
actor->set_auto_restart(auto_restart);
}
-/** @ingroup m_actor_management
- * @brief This actor will be terminated automatically when the last non-daemon actor finishes
- */
+/** @brief This actor will be terminated automatically when the last non-daemon actor finishes */
void sg_actor_daemonize(sg_actor_t actor)
{
actor->daemonize();
}
-/** @ingroup m_actor_management
+/**
* @brief Migrates an actor to another location.
*
* This function changes the value of the #sg_host_t on which @a actor is running.
process->set_host(host);
}
-/** @ingroup m_actor_management
+/**
* @brief Wait for the completion of a #sg_actor_t.
*
* @param actor the actor to wait for
simgrid::s4u::Actor::kill_all();
}
-/** @ingroup m_actor_management
+/**
* @brief Set the kill time of an actor.
*
* @param actor an actor
simgrid::s4u::this_actor::sleep_for(duration);
}
+void sg_actor_sleep_until(double wakeup_time)
+{
+ simgrid::s4u::this_actor::sleep_until(wakeup_time);
+}
+
sg_actor_t sg_actor_attach(const char* name, void* data, sg_host_t host, xbt_dict_t properties)
{
xbt_assert(host != nullptr, "Invalid parameters: host and code params must not be nullptr");
{
actor->set_data(userdata);
}
+/** @brief Add a function to the list of "on_exit" functions for the current process.
+ * The on_exit functions are the functions executed when your process is killed.
+ * You should use them to free the data used by your process.
+ */
+void sg_actor_on_exit(int_f_int_pvoid_t fun, void* data)
+{
+ simgrid::s4u::this_actor::on_exit([fun, data](bool failed) { fun(failed ? 1 /*FAILURE*/ : 0 /*SUCCESS*/, data); });
+}